Update app.js

pull/1516/head
MR.NOBODY 2 months ago committed by GitHub
parent 490646ac91
commit 91706b8913
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@ -1,34 +1,47 @@
function loadTexture(path) {
return new Promise((resolve) => {
const img = new Image();
img.src = path;
img.onload = () => {
resolve(img);
async function loadTexture(path) {
return new Promise(resolve => {
const img = new Image();
img.src = path;
img.onload = () => resolve(img);
});
}
})
}
function createEnemies(ctx, canvas, enemyImg) {
const MONSTER_TOTAL = 5;
const MONSTER_WIDTH = MONSTER_TOTAL * 98;
const START_X = (canvas.width - MONSTER_WIDTH) / 2;
const STOP_X = START_X + MONSTER_WIDTH;
for (let x = START_X; x < STOP_X; x += 98) {
for (let y = 0; y < 50 * 5; y += 50) {
ctx.drawImage(enemyImg, x, y);
function drawText(ctx, text, x, y, fontSize = 40, color = "#ff007f", align = "center") {
ctx.save();
ctx.font = `${fontSize}px Orbitron, monospace`;
ctx.fillStyle = color;
ctx.textAlign = align;
ctx.shadowColor = "#181733";
ctx.shadowBlur = 12;
ctx.fillText(text, x, y);
ctx.restore();
}
}
}
window.onload = async() => {
canvas = document.getElementById("canvas");
ctx = canvas.getContext("2d");
const heroImg = await loadTexture('assets/player.png')
const enemyImg = await loadTexture('assets/enemyShip.png')
ctx.fillStyle = 'black';
ctx.fillRect(0,0, canvas.width, canvas.height);
ctx.drawImage(heroImg, canvas.width/2 - 45, canvas.height - (canvas.height /4));
createEnemies(ctx, canvas, enemyImg);
};
function createEnemies(ctx, canvas, enemyImg) {
const MONSTER_TOTAL = 7;
const MONSTER_ROWS = 5;
const ENEMY_SIZE = 65;
const START_X = (canvas.width - (MONSTER_TOTAL * ENEMY_SIZE)) / 2;
for (let row = 0; row < MONSTER_ROWS; row++) {
for (let col = 0; col < MONSTER_TOTAL; col++) {
const x = START_X + col * ENEMY_SIZE;
const y = 60 + row * ENEMY_SIZE;
ctx.drawImage(enemyImg, x, y, ENEMY_SIZE, ENEMY_SIZE);
}
}
}
window.onload = async () => {
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
// Use emoji icons as game characters if images aren't available
const heroImg = await loadTexture('assets/player.png');
const enemyImg = await loadTexture('assets/enemyShip.png');
ctx.fillStyle = '#181733';
ctx.fillRect(0, 0, canvas.width, canvas.height);
drawText(ctx, "Prepare for Battle!", canvas.width/2, 70, 48, "#fff");
// Draw hero
ctx.drawImage(heroImg, canvas.width/2 - 45, canvas.height - (canvas.height / 4), 90, 90);
createEnemies(ctx, canvas, enemyImg);
// Example: Draw power up icon beside hero
ctx.font = "38px FontAwesome";
ctx.fillStyle = "#ffd700";
ctx.fillText("\uf059", canvas.width/2 + 60, canvas.height - (canvas.height / 4) + 42); // Star icon
};

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