diff --git a/quiz-app/src/assets/translations/zh_tw.json b/quiz-app/src/assets/translations/zh_tw.json index 394f7376..239c835a 100644 --- a/quiz-app/src/assets/translations/zh_tw.json +++ b/quiz-app/src/assets/translations/zh_tw.json @@ -595,21 +595,21 @@ "questionText": "條件式 '1' == 1 會回傳下列何種結果?", "answerOptions": [ { - "answerText": "是", + "answerText": "true", "isCorrect": "true" }, { - "answerText": "否", + "answerText": "false", "isCorrect": "false" }, { - "answerText": "空值", + "answerText": "null", "isCorrect": "false" } ] }, { - "questionText": "條件式 '1' == 1 會回傳下列何種結果?", + "questionText": "條件式 '1' === 1 會回傳下列何種結果?", "answerOptions": [ { "answerText": "是", @@ -1849,7 +1849,7 @@ ] }, { - "questionText": "建立無敵時間的目的為:", + "questionText": "建立冷卻時間的目的為:", "answerOptions": [ { "answerText": "讓遊戲變得更難,讓玩家無法重複擊發雷射摧毀敵人。", @@ -1962,7 +1962,7 @@ "isCorrect": "true" }, { - "answerText": "設定文字內容的 textAlign 屬性為中間。", + "answerText": "設定文字內容的 textAlign 屬性為 center。", "isCorrect": "false" } ] @@ -2074,14 +2074,14 @@ ] }, { - "questionText": "當遊戲結束時,何種時機清除 EventEmitter 較為合適?", + "questionText": "當遊戲結束時,清除 EventEmitter 的合適方式是:", "answerOptions": [ { - "answerText": "清除完事件監聽者。", + "answerText": "清除事件監聽者。", "isCorrect": "true" }, { - "answerText": "清除完畫面。", + "answerText": "清除畫面。", "isCorrect": "false" }, { @@ -2225,7 +2225,7 @@ ] }, { - "questionText": "以 HTTP 傳送資料到伺服器是不安全的。", + "questionText": "以 HTTP 傳送資料到伺服器是安全的。", "answerOptions": [ { "answerText": "是", @@ -2419,7 +2419,7 @@ "questionText": "狀態控管有什麼好處?", "answerOptions": [ { - "answerText": "可以追蹤更新後的狀態。", + "answerText": "可以追蹤到每一個狀態發生改變的位置。", "isCorrect": "false" }, { @@ -2456,18 +2456,18 @@ "title": "課程二十四 - 銀行專案 - 狀態控管的概念:課後測驗", "quiz": [ { - "questionText": "什麼是狀態控管?", + "questionText": "狀態管控的意義是?", "answerOptions": [ { "answerText": "公權力的強制性。", "isCorrect": "false" }, { - "answerText": "以時間來控制用戶的登入狀態。", + "answerText": "隨時間變化記錄用戶界面的狀態。", "isCorrect": "false" }, { - "answerText": "讓用戶端應用程式的資料流完整且同步。", + "answerText": "讓用戶端的資料流清晰可控,保持資料和用戶界面的同步性。", "isCorrect": "true" } ]