diff --git a/8-UltimateCarGame/README.md b/8-UltimateCarGame/README.md
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+# Car Game 🚕
+Everyone loves playing games. And in this project I am done with a simple game which can make you happpy.
+
+---
+## 🔗 Introduction
+---
+In this game, I have used simple `HTML` `CSS` and `JavaScript`. In `HTML` I created some `div` and some lines with some importaing informations. In `CSS` there is lines of code to design `HTML` to look web page better. `Javascript` is the file where all the structure is running. Programmed that for increasing the level of Game and it will be more harder to play.
+
+---
+### Car Game Screenshort
+
+
+* Red car is the player car
+* Blue cars are enemies and you need to save your car from enemies
+
+---
+🙏 Thank You
diff --git a/8-UltimateCarGame/ultimateCar/index.html b/8-UltimateCarGame/ultimateCar/index.html
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+
+
+
+
+
+
+
+ Ultimate Car Race
+
+
+
+
+
+
+
+
+
+ score : 0
+
+
+
+
+
+
+
+ 🛠
+ Start The Game 🛠
+
+
+
+
+
+
+
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diff --git a/8-UltimateCarGame/ultimateCar/src/Images/GameImage.png b/8-UltimateCarGame/ultimateCar/src/Images/GameImage.png
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diff --git a/8-UltimateCarGame/ultimateCar/src/back.jpg b/8-UltimateCarGame/ultimateCar/src/back.jpg
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diff --git a/8-UltimateCarGame/ultimateCar/src/script.js b/8-UltimateCarGame/ultimateCar/src/script.js
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+const tootalScore = document.getElementById('score');
+const mainRoad = document.getElementById('main');
+const message = document.getElementById('message');
+
+console.log(mainRoad);
+message.addEventListener('click', start);
+
+let keys = {
+ ArrowUp: false,
+ ArrowDown: false,
+ ArrowLeft: false,
+ ArrowRight: false
+}
+
+let player = {
+ speed: 5,
+ score: 0
+};
+
+document.addEventListener('keydown', keyDown);
+document.addEventListener('keyup', keyUp);
+
+function keyDown(e) {
+ e.preventDefault();
+ keys[e.key] = true;
+ console.log(e.key);
+ console.log(keys);
+}
+
+function keyUp(e) {
+ e.preventDefault();
+ keys[e.key] = false;
+ console.log(e.key);
+}
+
+function isCollide(line,eCar){
+ lineRect = line.getBoundingClientRect();
+ enemyrect = eCar.getBoundingClientRect();
+
+ return !((lineRect.bottom < enemyrect.top) || (lineRect.top > enemyrect.bottom) || (lineRect.right < enemyrect.left) || (lineRect.left > enemyrect.right));
+}
+
+function moveLines(){
+ let roadLine = document.querySelectorAll('.roadLine');
+ roadLine.forEach(function(items){
+ if(items.y > 800){
+ items.y = 0;
+ }
+ items.y += player.speed;
+ items.style.top = items.y + "px";
+ })
+}
+
+function moveEnemyCar(car){
+ let enemyCar = document.querySelectorAll('.enemyCar');
+ enemyCar.forEach(function(items){
+ if(isCollide(car,items)){
+ console.log("BooM");
+ // alert("khatam!! nikal ab");
+ player.start = false;
+ message.classList.remove('hide');
+ }
+
+ if(items.y > 800){
+ items.y = -400;
+ items.x = Math.floor(Math.random() * 350);
+ items.style.left = items.x + "px";
+ }
+ items.y += player.speed;
+ items.style.top = items.y + "px";
+ })
+}
+
+let scoreCounter = 0; // counter for increasing score
+let speedCounter = 0; // counting speed and if condition filled then increase speed with given amount
+
+function gamePlay() {
+ console.log("game is running");
+
+ let car = document.querySelector('.car');
+ let roadPos = mainRoad.getBoundingClientRect();
+ // console.log(roadPos);
+
+ if (player.start) {
+
+ moveLines();
+ moveEnemyCar(car);
+
+ if (keys.ArrowUp && player.y > 90) {
+ player.y -= player.speed
+ }
+ if (keys.ArrowDown && player.y < (roadPos.height - 70)) {
+ player.y += player.speed
+ }
+
+ if (keys.ArrowLeft && player.x > 5) {
+ player.x -= player.speed
+ }
+ if (keys.ArrowRight && player.x < (roadPos.width - 50)) {
+ player.x += player.speed
+ }
+
+ car.style.top = player.y + 'px';
+ car.style.left = player.x + 'px';
+
+ // console.log("position " + player.y + " " + player.x);
+ window.requestAnimationFrame(gamePlay);
+ // console.log(player.score++);
+ scoreCounter++;
+ if(scoreCounter===5){
+ scoreCounter = 0;
+ player.score++;
+ speedCounter++;
+ }
+ tootalScore.innerText = "score : " + (player.score);
+
+ if(speedCounter===100){
+ speedCounter = 0;
+ player.speed += 0.6;
+ }
+
+ // if(player.score>100){
+ // mainRoad.style.width = 200 + "px";
+ // }
+ }
+}
+
+function start() {
+
+ // everything restart
+ message.classList.add('hide');
+ // mainRoad.classList.add('hide'); // for removing class simply write remove
+ mainRoad.innerHTML = "";
+ player.speed = 5;
+
+ player.start = true;
+ player.score = 0;
+ window.requestAnimationFrame(gamePlay);
+
+ // lines in mid of road
+ for (let i = 0; i < 8; i++) {
+ let roadLine = document.createElement('div');
+ roadLine.setAttribute('class', 'roadLine');
+ // roadLine.innerText = "hey i am here";
+ roadLine.y = (i*100);
+ roadLine.style.top = roadLine.y + "px";
+ mainRoad.appendChild(roadLine);
+ }
+
+ //enemy car
+ for (let i = 0; i < 4; i++) {
+ let enemyCar = document.createElement('div');
+ enemyCar.setAttribute('class', 'enemyCar');
+ enemyCar.y = ((i+1)*350) * -1;
+ enemyCar.style.top = enemyCar.y + "px";
+ enemyCar.x = Math.floor(Math.random() * 350);
+ enemyCar.style.left = enemyCar.x + "px";
+ mainRoad.appendChild(enemyCar);
+ }
+
+ //main car
+ let car = document.createElement('div');
+ car.setAttribute('class', 'car');
+ // car.innerText = "hey i'm in"; // for checking new set div using js
+ mainRoad.appendChild(car);
+
+ // finding position of car
+ player.x = car.offsetLeft;
+ player.y = car.offsetTop;
+
+ console.log("position " + player.y + " " + player.x);
+}
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diff --git a/8-UltimateCarGame/ultimateCar/src/style.css b/8-UltimateCarGame/ultimateCar/src/style.css
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+:root{
+ --black: #000;
+ --lightBlack: #504f4f;
+ --white: #fff;
+ --darkWhite: #999999;
+ --lightWhite: #c9c9c9;
+ --mainBackground: #40b876;
+ --scoreBoard: #5aebf0;
+ --scoreBorder: #392c50;
+ --messageBox: rgb(138, 61, 61);
+ --roadColor: #5f5f5fbb;
+ --roadlineCol: #fff;
+ --scoreRes: #7d39eb;
+}
+*{
+ margin: 0;
+ padding: 0;
+ box-sizing: border-box;
+}
+
+body{
+ /* background: var(--mainBackground); */
+ display: inline-block;
+ height: 100vh;
+ width: 100vw;
+ overflow: hidden;
+ background-image: url('./back.jpg');
+ background-repeat: no-repeat;
+ background-size: auto 100%;
+}
+
+.road{
+ position: absolute;
+ width: 450px;
+ height: 100%;
+ background: var(--darkWhite);
+ left: 50%;
+ transform: translateX(-50%);
+ border: 2px solid var(--roadColor);
+}
+
+.score{
+ float: right;
+ background-color: var(--scoreBoard);
+ color: var(--scoreRes);
+ height: 40px;
+ width: 170px;
+ margin-top: 10px;
+ border: 2px solid var(--scoreBorder);
+ border-radius: 20px 0 0 10px;
+ text-align: center;
+ font-size: 25px;
+}
+
+.message {
+ position: absolute;
+ height: 120px;
+ width: 600px;
+ background-color: var(--messageBox);
+ top: 50%;
+ left: 50%;
+ transform: translate(-50%, -50%);
+ border: 1px solid var(--white);
+ border-radius: 20px 0 20px 0;
+ text-align: center;
+ font-size: 25px;
+ padding: 20px 0 ;
+ color: var(--lightWhite);
+ visibility: visible;
+}
+
+.main{
+ width: 440px;
+ height: 100%;
+ margin: 0 5px;
+ background: var(--roadColor);
+ visibility: visible;
+ border-right: 7px dashed #c8d6e5;
+ border-left: 7px dashed #c8d6e5;
+}
+
+.message.hide{
+ visibility: hidden;
+}
+
+.car{
+ width: 50px;
+ height: 70px;
+ background-color: red;
+ position: absolute;
+ left: 50px;
+ top: 450px;
+}
+
+.roadLine{
+ width: 5px;
+ height: 70px;
+ background: var(--roadlineCol);
+ position: absolute;
+ left: 50%;
+ /* top: 50px; */
+ transform: translateX(-50%);
+ border: 1px solid #fff;
+ border-radius: 10px;
+}
+
+.enemyCar{
+ width: 50px;
+ height: 70px;
+ background-color: #252147;
+ position: absolute;
+ left: 50px;
+ top: 450px;
+}
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