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@ -595,21 +595,21 @@
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"questionText": "條件式 '1' == 1 會回傳下列何種結果?",
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"answerOptions": [
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{
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"answerText": "是",
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"answerText": "true",
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"isCorrect": "true"
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},
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{
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"answerText": "否",
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"answerText": "false",
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"isCorrect": "false"
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},
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{
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"answerText": "空值",
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"answerText": "null",
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"isCorrect": "false"
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}
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]
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},
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{
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"questionText": "條件式 '1' == 1 會回傳下列何種結果?",
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"questionText": "條件式 '1' === 1 會回傳下列何種結果?",
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"answerOptions": [
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{
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"answerText": "是",
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@ -1849,7 +1849,7 @@
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]
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},
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{
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"questionText": "建立無敵時間的目的為:",
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"questionText": "建立冷卻時間的目的為:",
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"answerOptions": [
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{
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"answerText": "讓遊戲變得更難,讓玩家無法重複擊發雷射摧毀敵人。",
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@ -1962,7 +1962,7 @@
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"isCorrect": "true"
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},
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{
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"answerText": "設定文字內容的 textAlign 屬性為中間。",
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"answerText": "設定文字內容的 textAlign 屬性為 center。",
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"isCorrect": "false"
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}
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]
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@ -2074,14 +2074,14 @@
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]
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},
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{
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"questionText": "當遊戲結束時,何種時機清除 EventEmitter 較為合適?",
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"questionText": "當遊戲結束時,清除 EventEmitter 的合適方式是:",
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"answerOptions": [
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{
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"answerText": "清除完事件監聽者。",
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"answerText": "清除事件監聽者。",
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"isCorrect": "true"
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},
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{
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"answerText": "清除完畫面。",
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"answerText": "清除畫面。",
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"isCorrect": "false"
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},
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{
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@ -2225,7 +2225,7 @@
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]
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},
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{
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"questionText": "以 HTTP 傳送資料到伺服器是不安全的。",
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"questionText": "以 HTTP 傳送資料到伺服器是安全的。",
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"answerOptions": [
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{
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"answerText": "是",
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@ -2419,7 +2419,7 @@
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"questionText": "狀態控管有什麼好處?",
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"answerOptions": [
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{
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"answerText": "可以追蹤更新後的狀態。",
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"answerText": "可以追蹤到每一個狀態發生改變的位置。",
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"isCorrect": "false"
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},
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{
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@ -2456,18 +2456,18 @@
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"title": "課程二十四 - 銀行專案 - 狀態控管的概念:課後測驗",
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"quiz": [
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{
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"questionText": "什麼是狀態控管?",
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"questionText": "狀態管控的意義是?",
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"answerOptions": [
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{
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"answerText": "公權力的強制性。",
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"isCorrect": "false"
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},
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{
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"answerText": "以時間來控制用戶的登入狀態。",
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"answerText": "隨時間變化記錄用戶界面的狀態。",
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"isCorrect": "false"
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},
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{
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"answerText": "讓用戶端應用程式的資料流完整且同步。",
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"answerText": "讓用戶端的資料流清晰可控,保持資料和用戶界面的同步性。",
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"isCorrect": "true"
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}
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]
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