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Web-Dev-For-Beginners/6-space-game/2-drawing-to-canvas/.github/post-lecture-quiz.md

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*Complete this quiz after the lesson by checking one answer per question.*
1. You can perform drawing operations directly on the Canvas
- [ ] true
- [ ] false
2. You listen to the `onload` event to know when an image has loaded asynchronously
- [ ] true
- [ ] false
3. You draw images onto a screen with an operation called
- [ ] paintImage()
- [ ] drawImage()
- [ ] draw()