In TypeScript version, added parameters for custom module colors when rendering to canvas, changed some demo code to use non-black/white colors.

pull/118/head
Project Nayuki 3 years ago
parent bfd18b2fb8
commit d8f0074fab

@ -92,7 +92,7 @@ namespace app {
const scale: number = parseInt(getInput("scale-input").value, 10);
if (scale <= 0 || scale > 30)
return;
drawCanvas(qr, scale, border, canvas);
drawCanvas(qr, scale, border, "#FFFFFF", "#000000", canvas);
canvas.style.removeProperty("display");
} else {
const code: string = toSvgString(qr, border);
@ -150,9 +150,9 @@ namespace app {
// Draws the given QR Code, with the given module scale and border modules, onto the given HTML
// canvas element. The canvas's width and height is resized to (qr.size + border * 2) * scale.
// The drawn image is be purely dark and light, and fully opaque.
// The drawn image is purely dark and light, and fully opaque.
// The scale must be a positive integer and the border must be a non-negative integer.
function drawCanvas(qr: qrcodegen.QrCode, scale: number, border: number, canvas: HTMLCanvasElement): void {
function drawCanvas(qr: qrcodegen.QrCode, scale: number, border: number, lightColor: string, darkColor: string, canvas: HTMLCanvasElement): void {
if (scale <= 0 || border < 0)
throw "Value out of range";
const width: number = (qr.size + border * 2) * scale;
@ -161,7 +161,7 @@ namespace app {
let ctx = canvas.getContext("2d") as CanvasRenderingContext2D;
for (let y = -border; y < qr.size + border; y++) {
for (let x = -border; x < qr.size + border; x++) {
ctx.fillStyle = qr.getModule(x, y) ? "#000000" : "#FFFFFF";
ctx.fillStyle = qr.getModule(x, y) ? darkColor : lightColor;
ctx.fillRect((x + border) * scale, (y + border) * scale, scale, scale);
}
}

@ -46,7 +46,7 @@ namespace app {
const text: string = "Hello, world!"; // User-supplied Unicode text
const errCorLvl: qrcodegen.QrCode.Ecc = qrcodegen.QrCode.Ecc.LOW; // Error correction level
const qr: qrcodegen.QrCode = qrcodegen.QrCode.encodeText(text, errCorLvl); // Make the QR Code symbol
drawCanvas(qr, 10, 4, appendCanvas("hello-world-QR")); // Draw it on screen
drawCanvas(qr, 10, 4, "#FFFFFF", "#000000", appendCanvas("hello-world-QR")); // Draw it on screen
}
@ -58,15 +58,15 @@ namespace app {
// Numeric mode encoding (3.33 bits per digit)
qr = QrCode.encodeText("314159265358979323846264338327950288419716939937510", QrCode.Ecc.MEDIUM);
drawCanvas(qr, 13, 1, appendCanvas("pi-digits-QR"));
drawCanvas(qr, 13, 1, "#FFFFFF", "#000000", appendCanvas("pi-digits-QR"));
// Alphanumeric mode encoding (5.5 bits per character)
qr = QrCode.encodeText("DOLLAR-AMOUNT:$39.87 PERCENTAGE:100.00% OPERATIONS:+-*/", QrCode.Ecc.HIGH);
drawCanvas(qr, 10, 2, appendCanvas("alphanumeric-QR"));
drawCanvas(qr, 10, 2, "#FFFFFF", "#000000", appendCanvas("alphanumeric-QR"));
// Unicode text as UTF-8
qr = QrCode.encodeText("\u3053\u3093\u306B\u3061wa\u3001\u4E16\u754C\uFF01 \u03B1\u03B2\u03B3\u03B4", QrCode.Ecc.QUARTILE);
drawCanvas(qr, 10, 3, appendCanvas("unicode-QR"));
drawCanvas(qr, 10, 3, "#FFFFFF", "#000000", appendCanvas("unicode-QR"));
// Moderately large QR Code using longer text (from Lewis Carroll's Alice in Wonderland)
qr = QrCode.encodeText(
@ -77,7 +77,7 @@ namespace app {
+ "for the hot day made her feel very sleepy and stupid), whether the pleasure of making a "
+ "daisy-chain would be worth the trouble of getting up and picking the daisies, when suddenly "
+ "a White Rabbit with pink eyes ran close by her.", QrCode.Ecc.HIGH);
drawCanvas(qr, 6, 10, appendCanvas("alice-wonderland-QR"));
drawCanvas(qr, 6, 10, "#FFFFFF", "#000000", appendCanvas("alice-wonderland-QR"));
}
@ -93,32 +93,32 @@ namespace app {
const silver0: string = "THE SQUARE ROOT OF 2 IS 1.";
const silver1: string = "41421356237309504880168872420969807856967187537694807317667973799";
qr = QrCode.encodeText(silver0 + silver1, QrCode.Ecc.LOW);
drawCanvas(qr, 10, 3, appendCanvas("sqrt2-monolithic-QR"));
drawCanvas(qr, 10, 3, "#FFFFFF", "#000000", appendCanvas("sqrt2-monolithic-QR"));
segs = [
QrSegment.makeAlphanumeric(silver0),
QrSegment.makeNumeric(silver1)];
qr = QrCode.encodeSegments(segs, QrCode.Ecc.LOW);
drawCanvas(qr, 10, 3, appendCanvas("sqrt2-segmented-QR"));
drawCanvas(qr, 10, 3, "#FFFFFF", "#000000", appendCanvas("sqrt2-segmented-QR"));
// Illustration "golden"
const golden0: string = "Golden ratio \u03C6 = 1.";
const golden1: string = "6180339887498948482045868343656381177203091798057628621354486227052604628189024497072072041893911374";
const golden2: string = "......";
qr = QrCode.encodeText(golden0 + golden1 + golden2, QrCode.Ecc.LOW);
drawCanvas(qr, 8, 5, appendCanvas("phi-monolithic-QR"));
drawCanvas(qr, 8, 5, "#FFFFFF", "#000000", appendCanvas("phi-monolithic-QR"));
segs = [
QrSegment.makeBytes(toUtf8ByteArray(golden0)),
QrSegment.makeNumeric(golden1),
QrSegment.makeAlphanumeric(golden2)];
qr = QrCode.encodeSegments(segs, QrCode.Ecc.LOW);
drawCanvas(qr, 8, 5, appendCanvas("phi-segmented-QR"));
drawCanvas(qr, 8, 5, "#FFFFFF", "#000000", appendCanvas("phi-segmented-QR"));
// Illustration "Madoka": kanji, kana, Cyrillic, full-width Latin, Greek characters
const madoka: string = "\u300C\u9B54\u6CD5\u5C11\u5973\u307E\u3069\u304B\u2606\u30DE\u30AE\u30AB\u300D\u3063\u3066\u3001\u3000\u0418\u0410\u0418\u3000\uFF44\uFF45\uFF53\uFF55\u3000\u03BA\u03B1\uFF1F";
qr = QrCode.encodeText(madoka, QrCode.Ecc.LOW);
drawCanvas(qr, 9, 4, appendCanvas("madoka-utf8-QR"));
drawCanvas(qr, 9, 4, "#FFFFE0", "#303080", appendCanvas("madoka-utf8-QR"));
const kanjiCharBits: Array<number> = [ // Kanji mode encoding (13 bits per character)
0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 0, 1,
@ -153,7 +153,7 @@ namespace app {
];
segs = [new QrSegment(QrSegment.Mode.KANJI, kanjiCharBits.length / 13, kanjiCharBits)];
qr = QrCode.encodeSegments(segs, QrCode.Ecc.LOW);
drawCanvas(qr, 9, 4, appendCanvas("madoka-kanji-QR"));
drawCanvas(qr, 9, 4, "#E0F0FF", "#404040", appendCanvas("madoka-kanji-QR"));
}
@ -167,21 +167,21 @@ namespace app {
// Project Nayuki URL
segs = qrcodegen.QrSegment.makeSegments("https://www.nayuki.io/");
qr = QrCode.encodeSegments(segs, QrCode.Ecc.HIGH, QrCode.MIN_VERSION, QrCode.MAX_VERSION, -1, true); // Automatic mask
drawCanvas(qr, 8, 6, appendCanvas("project-nayuki-automask-QR"));
drawCanvas(qr, 8, 6, "#E0FFE0", "#206020", appendCanvas("project-nayuki-automask-QR"));
qr = QrCode.encodeSegments(segs, QrCode.Ecc.HIGH, QrCode.MIN_VERSION, QrCode.MAX_VERSION, 3, true); // Force mask 3
drawCanvas(qr, 8, 6, appendCanvas("project-nayuki-mask3-QR"));
drawCanvas(qr, 8, 6, "#FFE0E0", "#602020", appendCanvas("project-nayuki-mask3-QR"));
// Chinese text as UTF-8
segs = qrcodegen.QrSegment.makeSegments("\u7DAD\u57FA\u767E\u79D1\uFF08Wikipedia\uFF0C\u8046\u807Di/\u02CCw\u026Ak\u1D7B\u02C8pi\u02D0di.\u0259/\uFF09\u662F\u4E00"
+ "\u500B\u81EA\u7531\u5167\u5BB9\u3001\u516C\u958B\u7DE8\u8F2F\u4E14\u591A\u8A9E\u8A00\u7684\u7DB2\u8DEF\u767E\u79D1\u5168\u66F8\u5354\u4F5C\u8A08\u756B");
qr = QrCode.encodeSegments(segs, QrCode.Ecc.MEDIUM, QrCode.MIN_VERSION, QrCode.MAX_VERSION, 0, true); // Force mask 0
drawCanvas(qr, 10, 3, appendCanvas("unicode-mask0-QR"));
drawCanvas(qr, 10, 3, "#FFFFFF", "#000000", appendCanvas("unicode-mask0-QR"));
qr = QrCode.encodeSegments(segs, QrCode.Ecc.MEDIUM, QrCode.MIN_VERSION, QrCode.MAX_VERSION, 1, true); // Force mask 1
drawCanvas(qr, 10, 3, appendCanvas("unicode-mask1-QR"));
drawCanvas(qr, 10, 3, "#FFFFFF", "#000000", appendCanvas("unicode-mask1-QR"));
qr = QrCode.encodeSegments(segs, QrCode.Ecc.MEDIUM, QrCode.MIN_VERSION, QrCode.MAX_VERSION, 5, true); // Force mask 5
drawCanvas(qr, 10, 3, appendCanvas("unicode-mask5-QR"));
drawCanvas(qr, 10, 3, "#FFFFFF", "#000000", appendCanvas("unicode-mask5-QR"));
qr = QrCode.encodeSegments(segs, QrCode.Ecc.MEDIUM, QrCode.MIN_VERSION, QrCode.MAX_VERSION, 7, true); // Force mask 7
drawCanvas(qr, 10, 3, appendCanvas("unicode-mask7-QR"));
drawCanvas(qr, 10, 3, "#FFFFFF", "#000000", appendCanvas("unicode-mask7-QR"));
}
@ -202,9 +202,9 @@ namespace app {
// Draws the given QR Code, with the given module scale and border modules, onto the given HTML
// canvas element. The canvas's width and height is resized to (qr.size + border * 2) * scale.
// The drawn image is be purely dark and light, and fully opaque.
// The drawn image is purely dark and light, and fully opaque.
// The scale must be a positive integer and the border must be a non-negative integer.
function drawCanvas(qr: qrcodegen.QrCode, scale: number, border: number, canvas: HTMLCanvasElement): void {
function drawCanvas(qr: qrcodegen.QrCode, scale: number, border: number, lightColor: string, darkColor: string, canvas: HTMLCanvasElement): void {
if (scale <= 0 || border < 0)
throw "Value out of range";
const width: number = (qr.size + border * 2) * scale;
@ -213,7 +213,7 @@ namespace app {
let ctx = canvas.getContext("2d") as CanvasRenderingContext2D;
for (let y = -border; y < qr.size + border; y++) {
for (let x = -border; x < qr.size + border; x++) {
ctx.fillStyle = qr.getModule(x, y) ? "#000000" : "#FFFFFF";
ctx.fillStyle = qr.getModule(x, y) ? darkColor : lightColor;
ctx.fillRect((x + border) * scale, (y + border) * scale, scale, scale);
}
}

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