@ -46,7 +46,7 @@ namespace app {
const text : string = "Hello, world!" ; // User-supplied Unicode text
const errCorLvl : qrcodegen.QrCode.Ecc = qrcodegen . QrCode . Ecc . LOW ; // Error correction level
const qr : qrcodegen.QrCode = qrcodegen . QrCode . encodeText ( text , errCorLvl ) ; // Make the QR Code symbol
qr. drawCanvas( 10 , 4 , appendCanvas ( "hello-world-QR" ) ) ; // Draw it on screen
drawCanvas( qr , 10 , 4 , appendCanvas ( "hello-world-QR" ) ) ; // Draw it on screen
}
@ -58,15 +58,15 @@ namespace app {
// Numeric mode encoding (3.33 bits per digit)
qr = QrCode . encodeText ( "314159265358979323846264338327950288419716939937510" , QrCode . Ecc . MEDIUM ) ;
qr. drawCanvas( 13 , 1 , appendCanvas ( "pi-digits-QR" ) ) ;
drawCanvas( qr , 13 , 1 , appendCanvas ( "pi-digits-QR" ) ) ;
// Alphanumeric mode encoding (5.5 bits per character)
qr = QrCode . encodeText ( "DOLLAR-AMOUNT:$39.87 PERCENTAGE:100.00% OPERATIONS:+-*/" , QrCode . Ecc . HIGH ) ;
qr. drawCanvas( 10 , 2 , appendCanvas ( "alphanumeric-QR" ) ) ;
drawCanvas( qr , 10 , 2 , appendCanvas ( "alphanumeric-QR" ) ) ;
// Unicode text as UTF-8
qr = QrCode . encodeText ( "\u3053\u3093\u306B\u3061wa\u3001\u4E16\u754C\uFF01 \u03B1\u03B2\u03B3\u03B4" , QrCode . Ecc . QUARTILE ) ;
qr. drawCanvas( 10 , 3 , appendCanvas ( "unicode-QR" ) ) ;
drawCanvas( qr , 10 , 3 , appendCanvas ( "unicode-QR" ) ) ;
// Moderately large QR Code using longer text (from Lewis Carroll's Alice in Wonderland)
qr = QrCode . encodeText (
@ -77,7 +77,7 @@ namespace app {
+ "for the hot day made her feel very sleepy and stupid), whether the pleasure of making a "
+ "daisy-chain would be worth the trouble of getting up and picking the daisies, when suddenly "
+ "a White Rabbit with pink eyes ran close by her." , QrCode . Ecc . HIGH ) ;
qr. drawCanvas( 6 , 10 , appendCanvas ( "alice-wonderland-QR" ) ) ;
drawCanvas( qr , 6 , 10 , appendCanvas ( "alice-wonderland-QR" ) ) ;
}
@ -93,32 +93,32 @@ namespace app {
const silver0 : string = "THE SQUARE ROOT OF 2 IS 1." ;
const silver1 : string = "41421356237309504880168872420969807856967187537694807317667973799" ;
qr = QrCode . encodeText ( silver0 + silver1 , QrCode . Ecc . LOW ) ;
qr. drawCanvas( 10 , 3 , appendCanvas ( "sqrt2-monolithic-QR" ) ) ;
drawCanvas( qr , 10 , 3 , appendCanvas ( "sqrt2-monolithic-QR" ) ) ;
segs = [
QrSegment . makeAlphanumeric ( silver0 ) ,
QrSegment . makeNumeric ( silver1 ) ] ;
qr = QrCode . encodeSegments ( segs , QrCode . Ecc . LOW ) ;
qr. drawCanvas( 10 , 3 , appendCanvas ( "sqrt2-segmented-QR" ) ) ;
drawCanvas( qr , 10 , 3 , appendCanvas ( "sqrt2-segmented-QR" ) ) ;
// Illustration "golden"
const golden0 : string = "Golden ratio \u03C6 = 1." ;
const golden1 : string = "6180339887498948482045868343656381177203091798057628621354486227052604628189024497072072041893911374" ;
const golden2 : string = "......" ;
qr = QrCode . encodeText ( golden0 + golden1 + golden2 , QrCode . Ecc . LOW ) ;
qr. drawCanvas( 8 , 5 , appendCanvas ( "phi-monolithic-QR" ) ) ;
drawCanvas( qr , 8 , 5 , appendCanvas ( "phi-monolithic-QR" ) ) ;
segs = [
QrSegment . makeBytes ( toUtf8ByteArray ( golden0 ) ) ,
QrSegment . makeNumeric ( golden1 ) ,
QrSegment . makeAlphanumeric ( golden2 ) ] ;
qr = QrCode . encodeSegments ( segs , QrCode . Ecc . LOW ) ;
qr. drawCanvas( 8 , 5 , appendCanvas ( "phi-segmented-QR" ) ) ;
drawCanvas( qr , 8 , 5 , appendCanvas ( "phi-segmented-QR" ) ) ;
// Illustration "Madoka": kanji, kana, Cyrillic, full-width Latin, Greek characters
const madoka : string = "\u300C\u9B54\u6CD5\u5C11\u5973\u307E\u3069\u304B\u2606\u30DE\u30AE\u30AB\u300D\u3063\u3066\u3001\u3000\u0418\u0410\u0418\u3000\uFF44\uFF45\uFF53\uFF55\u3000\u03BA\u03B1\uFF1F" ;
qr = QrCode . encodeText ( madoka , QrCode . Ecc . LOW ) ;
qr. drawCanvas( 9 , 4 , appendCanvas ( "madoka-utf8-QR" ) ) ;
drawCanvas( qr , 9 , 4 , appendCanvas ( "madoka-utf8-QR" ) ) ;
const kanjiCharBits : Array < number > = [ // Kanji mode encoding (13 bits per character)
0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 0 , 1 , 0 , 1 ,
@ -153,7 +153,7 @@ namespace app {
] ;
segs = [ new QrSegment ( QrSegment . Mode . KANJI , kanjiCharBits . length / 13 , kanjiCharBits ) ] ;
qr = QrCode . encodeSegments ( segs , QrCode . Ecc . LOW ) ;
qr. drawCanvas( 9 , 4 , appendCanvas ( "madoka-kanji-QR" ) ) ;
drawCanvas( qr , 9 , 4 , appendCanvas ( "madoka-kanji-QR" ) ) ;
}
@ -167,21 +167,21 @@ namespace app {
// Project Nayuki URL
segs = qrcodegen . QrSegment . makeSegments ( "https://www.nayuki.io/" ) ;
qr = QrCode . encodeSegments ( segs , QrCode . Ecc . HIGH , QrCode . MIN_VERSION , QrCode . MAX_VERSION , - 1 , true ) ; // Automatic mask
qr. drawCanvas( 8 , 6 , appendCanvas ( "project-nayuki-automask-QR" ) ) ;
drawCanvas( qr , 8 , 6 , appendCanvas ( "project-nayuki-automask-QR" ) ) ;
qr = QrCode . encodeSegments ( segs , QrCode . Ecc . HIGH , QrCode . MIN_VERSION , QrCode . MAX_VERSION , 3 , true ) ; // Force mask 3
qr. drawCanvas( 8 , 6 , appendCanvas ( "project-nayuki-mask3-QR" ) ) ;
drawCanvas( qr , 8 , 6 , appendCanvas ( "project-nayuki-mask3-QR" ) ) ;
// Chinese text as UTF-8
segs = qrcodegen . QrSegment . makeSegments ( "\u7DAD\u57FA\u767E\u79D1\uFF08Wikipedia\uFF0C\u8046\u807Di/\u02CCw\u026Ak\u1D7B\u02C8pi\u02D0di.\u0259/\uFF09\u662F\u4E00"
+ "\u500B\u81EA\u7531\u5167\u5BB9\u3001\u516C\u958B\u7DE8\u8F2F\u4E14\u591A\u8A9E\u8A00\u7684\u7DB2\u8DEF\u767E\u79D1\u5168\u66F8\u5354\u4F5C\u8A08\u756B" ) ;
qr = QrCode . encodeSegments ( segs , QrCode . Ecc . MEDIUM , QrCode . MIN_VERSION , QrCode . MAX_VERSION , 0 , true ) ; // Force mask 0
qr. drawCanvas( 10 , 3 , appendCanvas ( "unicode-mask0-QR" ) ) ;
drawCanvas( qr , 10 , 3 , appendCanvas ( "unicode-mask0-QR" ) ) ;
qr = QrCode . encodeSegments ( segs , QrCode . Ecc . MEDIUM , QrCode . MIN_VERSION , QrCode . MAX_VERSION , 1 , true ) ; // Force mask 1
qr. drawCanvas( 10 , 3 , appendCanvas ( "unicode-mask1-QR" ) ) ;
drawCanvas( qr , 10 , 3 , appendCanvas ( "unicode-mask1-QR" ) ) ;
qr = QrCode . encodeSegments ( segs , QrCode . Ecc . MEDIUM , QrCode . MIN_VERSION , QrCode . MAX_VERSION , 5 , true ) ; // Force mask 5
qr. drawCanvas( 10 , 3 , appendCanvas ( "unicode-mask5-QR" ) ) ;
drawCanvas( qr , 10 , 3 , appendCanvas ( "unicode-mask5-QR" ) ) ;
qr = QrCode . encodeSegments ( segs , QrCode . Ecc . MEDIUM , QrCode . MIN_VERSION , QrCode . MAX_VERSION , 7 , true ) ; // Force mask 7
qr. drawCanvas( 10 , 3 , appendCanvas ( "unicode-mask7-QR" ) ) ;
drawCanvas( qr , 10 , 3 , appendCanvas ( "unicode-mask7-QR" ) ) ;
}
@ -200,6 +200,26 @@ namespace app {
}
// Draws the given QR Code, with the given module scale and border modules, onto the given HTML
// canvas element. The canvas's width and height is resized to (qr.size + border * 2) * scale.
// The drawn image is be purely dark and light, and fully opaque.
// The scale must be a positive integer and the border must be a non-negative integer.
function drawCanvas ( qr : qrcodegen.QrCode , scale : number , border : number , canvas : HTMLCanvasElement ) : void {
if ( scale <= 0 || border < 0 )
throw "Value out of range" ;
const width : number = ( qr . size + border * 2 ) * scale ;
canvas . width = width ;
canvas . height = width ;
let ctx = canvas . getContext ( "2d" ) as CanvasRenderingContext2D ;
for ( let y = - border ; y < qr . size + border ; y ++ ) {
for ( let x = - border ; x < qr . size + border ; x ++ ) {
ctx . fillStyle = qr . getModule ( x , y ) ? "#000000" : "#FFFFFF" ;
ctx . fillRect ( ( x + border ) * scale , ( y + border ) * scale , scale , scale ) ;
}
}
}
function toUtf8ByteArray ( str : string ) : Array < number > {
str = encodeURI ( str ) ;
let result : Array < number > = [ ] ;