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PaddleSpeech/speechx/speechx/frontend/audio/data_cache.h

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1.7 KiB

// Copyright (c) 2022 PaddlePaddle Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include "base/common.h"
#include "frontend/audio/frontend_itf.h"
namespace ppspeech {
// Simulates audio/feature input, by returning data from a Vector.
// This class is mostly meant to be used for online decoder testing using
// pre-recorded audio/feature
class DataCache : public FrontendInterface {
public:
DataCache() { finished_ = false; }
// accept waves/feats
virtual void Accept(const kaldi::VectorBase<kaldi::BaseFloat>& inputs) {
data_ = inputs;
}
virtual bool Read(kaldi::Vector<kaldi::BaseFloat>* feats) {
if (data_.Dim() == 0) {
return false;
}
(*feats) = data_;
data_.Resize(0);
return true;
}
virtual void SetFinished() { finished_ = true; }
virtual bool IsFinished() const { return finished_; }
virtual size_t Dim() const { return dim_; }
void SetDim(int32 dim) { dim_ = dim; }
virtual void Reset() { finished_ = true; }
private:
kaldi::Vector<kaldi::BaseFloat> data_;
bool finished_;
int32 dim_;
DISALLOW_COPY_AND_ASSIGN(DataCache);
};
} // namespace ppspeech