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PaddleSpeech/runtime/engine/kaldi/base/kaldi-math.cc

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// base/kaldi-math.cc
// Copyright 2009-2011 Microsoft Corporation; Yanmin Qian;
// Saarland University; Jan Silovsky
// See ../../COPYING for clarification regarding multiple authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// THIS CODE IS PROVIDED *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
// WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
// MERCHANTABLITY OR NON-INFRINGEMENT.
// See the Apache 2 License for the specific language governing permissions and
// limitations under the License.
#include "base/kaldi-math.h"
#ifndef _MSC_VER
#include <stdlib.h>
#include <unistd.h>
#endif
#include <string>
#include <mutex>
namespace kaldi {
// These routines are tested in matrix/matrix-test.cc
int32 RoundUpToNearestPowerOfTwo(int32 n) {
KALDI_ASSERT(n > 0);
n--;
n |= n >> 1;
n |= n >> 2;
n |= n >> 4;
n |= n >> 8;
n |= n >> 16;
return n+1;
}
static std::mutex _RandMutex;
int Rand(struct RandomState* state) {
#if !defined(_POSIX_THREAD_SAFE_FUNCTIONS)
// On Windows and Cygwin, just call Rand()
return rand();
#else
if (state) {
return rand_r(&(state->seed));
} else {
std::lock_guard<std::mutex> lock(_RandMutex);
return rand();
}
#endif
}
RandomState::RandomState() {
// we initialize it as Rand() + 27437 instead of just Rand(), because on some
// systems, e.g. at the very least Mac OSX Yosemite and later, it seems to be
// the case that rand_r when initialized with rand() will give you the exact
// same sequence of numbers that rand() will give if you keep calling rand()
// after that initial call. This can cause problems with repeated sequences.
// For example if you initialize two RandomState structs one after the other
// without calling rand() in between, they would give you the same sequence
// offset by one (if we didn't have the "+ 27437" in the code). 27437 is just
// a randomly chosen prime number.
seed = Rand() + 27437;
}
bool WithProb(BaseFloat prob, struct RandomState* state) {
KALDI_ASSERT(prob >= 0 && prob <= 1.1); // prob should be <= 1.0,
// but we allow slightly larger values that could arise from roundoff in
// previous calculations.
KALDI_COMPILE_TIME_ASSERT(RAND_MAX > 128 * 128);
if (prob == 0) return false;
else if (prob == 1.0) return true;
else if (prob * RAND_MAX < 128.0) {
// prob is very small but nonzero, and the "main algorithm"
// wouldn't work that well. So: with probability 1/128, we
// return WithProb (prob * 128), else return false.
if (Rand(state) < RAND_MAX / 128) { // with probability 128...
// Note: we know that prob * 128.0 < 1.0, because
// we asserted RAND_MAX > 128 * 128.
return WithProb(prob * 128.0);
} else {
return false;
}
} else {
return (Rand(state) < ((RAND_MAX + static_cast<BaseFloat>(1.0)) * prob));
}
}
int32 RandInt(int32 min_val, int32 max_val, struct RandomState* state) {
// This is not exact.
KALDI_ASSERT(max_val >= min_val);
if (max_val == min_val) return min_val;
#ifdef _MSC_VER
// RAND_MAX is quite small on Windows -> may need to handle larger numbers.
if (RAND_MAX > (max_val-min_val)*8) {
// *8 to avoid large inaccuracies in probability, from the modulus...
return min_val +
((unsigned int)Rand(state) % (unsigned int)(max_val+1-min_val));
} else {
if ((unsigned int)(RAND_MAX*RAND_MAX) >
(unsigned int)((max_val+1-min_val)*8)) {
// *8 to avoid inaccuracies in probability, from the modulus...
return min_val + ( (unsigned int)( (Rand(state)+RAND_MAX*Rand(state)))
% (unsigned int)(max_val+1-min_val));
} else {
KALDI_ERR << "rand_int failed because we do not support such large "
"random numbers. (Extend this function).";
}
}
#else
return min_val +
(static_cast<int32>(Rand(state)) % static_cast<int32>(max_val+1-min_val));
#endif
}
// Returns poisson-distributed random number.
// Take care: this takes time proportional
// to lambda. Faster algorithms exist but are more complex.
int32 RandPoisson(float lambda, struct RandomState* state) {
// Knuth's algorithm.
KALDI_ASSERT(lambda >= 0);
float L = expf(-lambda), p = 1.0;
int32 k = 0;
do {
k++;
float u = RandUniform(state);
p *= u;
} while (p > L);
return k-1;
}
void RandGauss2(float *a, float *b, RandomState *state) {
KALDI_ASSERT(a);
KALDI_ASSERT(b);
float u1 = RandUniform(state);
float u2 = RandUniform(state);
u1 = sqrtf(-2.0f * logf(u1));
u2 = 2.0f * M_PI * u2;
*a = u1 * cosf(u2);
*b = u1 * sinf(u2);
}
void RandGauss2(double *a, double *b, RandomState *state) {
KALDI_ASSERT(a);
KALDI_ASSERT(b);
float a_float, b_float;
// Just because we're using doubles doesn't mean we need super-high-quality
// random numbers, so we just use the floating-point version internally.
RandGauss2(&a_float, &b_float, state);
*a = a_float;
*b = b_float;
}
} // end namespace kaldi