// Copyright (c) 2023 PaddlePaddle Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "recognizer/recognizer_controller.h" #include "recognizer/u2_recognizer.h" #include "nnet/u2_nnet.h" namespace ppspeech { RecognizerController::RecognizerController(int num_worker, U2RecognizerResource resource) { nnet_ = std::make_shared(resource.model_opts); recognizer_workers.resize(num_worker); for (size_t i = 0; i < num_worker; ++i) { recognizer_workers[i].reset(new ppspeech::U2Recognizer(resource, nnet_->Clone())); recognizer_workers[i]->InitDecoder(); waiting_workers.push(i); } } int RecognizerController::GetRecognizerInstanceId() { if (waiting_workers.empty()) { return -1; } int idx = -1; { std::unique_lock lock(mutex_); idx = waiting_workers.front(); waiting_workers.pop(); } return idx; } RecognizerController::~RecognizerController() { for (size_t i = 0; i < recognizer_workers.size(); ++i) { recognizer_workers[i]->SetInputFinished(); recognizer_workers[i]->WaitDecodeFinished(); } } std::string RecognizerController::GetFinalResult(int idx) { recognizer_workers[idx]->WaitDecodeFinished(); recognizer_workers[idx]->AttentionRescoring(); std::string result = recognizer_workers[idx]->GetFinalResult(); recognizer_workers[idx]->InitDecoder(); { std::unique_lock lock(mutex_); waiting_workers.push(idx); } return result; } void RecognizerController::Accept(std::vector data, int idx) { recognizer_workers[idx]->Accept(data); } void RecognizerController::SetInputFinished(int idx) { recognizer_workers[idx]->SetInputFinished(); } }