# Copyright (c) 2022 PaddlePaddle Authors. All Rights Reserved. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. import json from fastapi import APIRouter from fastapi import WebSocket from fastapi import WebSocketDisconnect from starlette.websockets import WebSocketState as WebSocketState from paddlespeech.server.engine.asr.online.asr_engine import PaddleASRConnectionHanddler from paddlespeech.server.engine.engine_pool import get_engine_pool router = APIRouter() @router.websocket('/paddlespeech/asr/streaming') async def websocket_endpoint(websocket: WebSocket): """PaddleSpeech Online ASR Server api Args: websocket (WebSocket): the websocket instance """ #1. the interface wait to accept the websocket protocal header # and only we receive the header, it establish the connection with specific thread await websocket.accept() #2. if we accept the websocket headers, we will get the online asr engine instance engine_pool = get_engine_pool() asr_engine = engine_pool['asr'] #3. each websocket connection, we will create an PaddleASRConnectionHanddler to process such audio # and each connection has its own connection instance to process the request # and only if client send the start signal, we create the PaddleASRConnectionHanddler instance connection_handler = None try: #4. we do a loop to process the audio package by package according the protocal # and only if the client send finished signal, we will break the loop while True: # careful here, changed the source code from starlette.websockets # 4.1 we wait for the client signal for the specific action assert websocket.application_state == WebSocketState.CONNECTED message = await websocket.receive() websocket._raise_on_disconnect(message) #4.2 text for the action command and bytes for pcm data if "text" in message: # we first parse the specific command message = json.loads(message["text"]) if 'signal' not in message: resp = {"status": "ok", "message": "no valid json data"} await websocket.send_json(resp) # start command, we create the PaddleASRConnectionHanddler instance to process the audio data # end command, we process the all the last audio pcm and return the final result # and we break the loop if message['signal'] == 'start': resp = {"status": "ok", "signal": "server_ready"} # do something at begining here # create the instance to process the audio connection_handler = PaddleASRConnectionHanddler(asr_engine) await websocket.send_json(resp) elif message['signal'] == 'end': # reset single engine for an new connection # and we will destroy the connection connection_handler.decode(is_finished=True) connection_handler.rescoring() asr_results = connection_handler.get_result() connection_handler.reset() resp = { "status": "ok", "signal": "finished", 'result': asr_results } await websocket.send_json(resp) break else: resp = {"status": "ok", "message": "no valid json data"} await websocket.send_json(resp) elif "bytes" in message: # bytes for the pcm data message = message["bytes"] # we extract the remained audio pcm # and decode for the result in this package data connection_handler.extract_feat(message) connection_handler.decode(is_finished=False) asr_results = connection_handler.get_result() # return the current period result # if the engine create the vad instance, this connection will have many period results resp = {'result': asr_results} await websocket.send_json(resp) except WebSocketDisconnect: pass