// Licensed under GNU Lesser General Public License v3 (LGPLv3) (LGPL-3) (the // "COPYING.LESSER.3"); #include "scorer.h" #include #include #include "lm/config.hh" #include "lm/model.hh" #include "lm/state.hh" #include "decoder_utils.h" using namespace lm::ngram; // if your platform is windows ,you need add the define #define F_OK 0 Scorer::Scorer(double alpha, double beta, const std::string& lm_path, const std::vector& vocab_list) { this->alpha = alpha; this->beta = beta; dictionary = nullptr; is_character_based_ = true; language_model_ = nullptr; max_order_ = 0; dict_size_ = 0; SPACE_ID_ = -1; setup(lm_path, vocab_list); } Scorer::~Scorer() { if (language_model_ != nullptr) { delete static_cast(language_model_); } if (dictionary != nullptr) { delete static_cast(dictionary); } } void Scorer::setup(const std::string& lm_path, const std::vector& vocab_list) { // load language model load_lm(lm_path); // set char map for scorer set_char_map(vocab_list); // fill the dictionary for FST if (!is_character_based()) { fill_dictionary(true); } } void Scorer::load_lm(const std::string& lm_path) { const char* filename = lm_path.c_str(); VALID_CHECK_EQ(access(filename, F_OK), 0, "Invalid language model path"); RetriveStrEnumerateVocab enumerate; lm::ngram::Config config; config.enumerate_vocab = &enumerate; language_model_ = lm::ngram::LoadVirtual(filename, config); max_order_ = static_cast(language_model_)->Order(); vocabulary_ = enumerate.vocabulary; for (size_t i = 0; i < vocabulary_.size(); ++i) { if (is_character_based_ && vocabulary_[i] != UNK_TOKEN && vocabulary_[i] != START_TOKEN && vocabulary_[i] != END_TOKEN && get_utf8_str_len(enumerate.vocabulary[i]) > 1) { is_character_based_ = false; } } } double Scorer::get_log_cond_prob(const std::vector& words) { lm::base::Model* model = static_cast(language_model_); double cond_prob; lm::ngram::State state, tmp_state, out_state; // avoid to inserting in begin model->NullContextWrite(&state); for (size_t i = 0; i < words.size(); ++i) { lm::WordIndex word_index = model->BaseVocabulary().Index(words[i]); // encounter OOV if (word_index == 0) { return OOV_SCORE; } cond_prob = model->BaseScore(&state, word_index, &out_state); tmp_state = state; state = out_state; out_state = tmp_state; } // return log10 prob return cond_prob; } double Scorer::get_sent_log_prob(const std::vector& words) { std::vector sentence; if (words.size() == 0) { for (size_t i = 0; i < max_order_; ++i) { sentence.push_back(START_TOKEN); } } else { for (size_t i = 0; i < max_order_ - 1; ++i) { sentence.push_back(START_TOKEN); } sentence.insert(sentence.end(), words.begin(), words.end()); } sentence.push_back(END_TOKEN); return get_log_prob(sentence); } double Scorer::get_log_prob(const std::vector& words) { assert(words.size() > max_order_); double score = 0.0; for (size_t i = 0; i < words.size() - max_order_ + 1; ++i) { std::vector ngram(words.begin() + i, words.begin() + i + max_order_); score += get_log_cond_prob(ngram); } return score; } void Scorer::reset_params(float alpha, float beta) { this->alpha = alpha; this->beta = beta; } std::string Scorer::vec2str(const std::vector& input) { std::string word; for (auto ind : input) { word += char_list_[ind]; } return word; } std::vector Scorer::split_labels(const std::vector& labels) { if (labels.empty()) return {}; std::string s = vec2str(labels); std::vector words; if (is_character_based_) { words = split_utf8_str(s); } else { words = split_str(s, " "); } return words; } void Scorer::set_char_map(const std::vector& char_list) { char_list_ = char_list; char_map_.clear(); // Set the char map for the FST for spelling correction for (size_t i = 0; i < char_list_.size(); i++) { if (char_list_[i] == kSPACE) { SPACE_ID_ = i; } // The initial state of FST is state 0, hence the index of chars in // the FST should start from 1 to avoid the conflict with the initial // state, otherwise wrong decoding results would be given. char_map_[char_list_[i]] = i + 1; } } std::vector Scorer::make_ngram(PathTrie* prefix) { std::vector ngram; PathTrie* current_node = prefix; PathTrie* new_node = nullptr; for (int order = 0; order < max_order_; order++) { std::vector prefix_vec; if (is_character_based_) { new_node = current_node->get_path_vec(prefix_vec, SPACE_ID_, 1); current_node = new_node; } else { new_node = current_node->get_path_vec(prefix_vec, SPACE_ID_); current_node = new_node->parent; // Skipping spaces } // reconstruct word std::string word = vec2str(prefix_vec); ngram.push_back(word); if (new_node->character == -1) { // No more spaces, but still need order for (int i = 0; i < max_order_ - order - 1; i++) { ngram.push_back(START_TOKEN); } break; } } std::reverse(ngram.begin(), ngram.end()); return ngram; } void Scorer::fill_dictionary(bool add_space) { fst::StdVectorFst dictionary; // For each unigram convert to ints and put in trie int dict_size = 0; for (const auto& word : vocabulary_) { bool added = add_word_to_dictionary( word, char_map_, add_space, SPACE_ID_ + 1, &dictionary); dict_size += added ? 1 : 0; } dict_size_ = dict_size; /* Simplify FST * This gets rid of "epsilon" transitions in the FST. * These are transitions that don't require a string input to be taken. * Getting rid of them is necessary to make the FST deterministic, but * can greatly increase the size of the FST */ fst::RmEpsilon(&dictionary); fst::StdVectorFst* new_dict = new fst::StdVectorFst; /* This makes the FST deterministic, meaning for any string input there's * only one possible state the FST could be in. It is assumed our * dictionary is deterministic when using it. * (lest we'd have to check for multiple transitions at each state) */ fst::Determinize(dictionary, new_dict); /* Finds the simplest equivalent fst. This is unnecessary but decreases * memory usage of the dictionary */ fst::Minimize(new_dict); this->dictionary = new_dict; }