From 227ff5df8e1c3d56857f716ea8dbc9a07bbf0ef4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E8=89=BE=E6=A2=A6?= Date: Wed, 17 Aug 2022 00:11:35 +0800 Subject: [PATCH] update readme for vits. --- README.md | 9 ++++++++- README_cn.md | 13 ++++++++++--- examples/aishell3/vits-vc/README.md | 3 +++ examples/aishell3/vits/README.md | 3 +++ 4 files changed, 24 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index 2f5d7103c..034765088 100644 --- a/README.md +++ b/README.md @@ -476,7 +476,7 @@ PaddleSpeech supports a series of most popular models. They are summarized in [r - Voice Cloning + Voice Cloning GE2E Librispeech, etc. @@ -496,6 +496,13 @@ PaddleSpeech supports a series of most popular models. They are summarized in [r ge2e-fastspeech2-aishell3 + + + GE2E + VITS + AISHELL-3 + + ge2e-vits-aishell3 + End-to-End diff --git a/README_cn.md b/README_cn.md index 1c6a949fd..e8050a161 100644 --- a/README_cn.md +++ b/README_cn.md @@ -601,7 +601,7 @@ PaddleSpeech 的 **语音合成** 主要包含三个模块:文本前端、声 - 声音克隆 + 声音克隆 GE2E Librispeech, etc. @@ -622,13 +622,20 @@ PaddleSpeech 的 **语音合成** 主要包含三个模块:文本前端、声 ge2e-fastspeech2-aishell3 + + GE2E + VITS + AISHELL-3 + + ge2e-vits-aishell3 + + 端到端 VITS - CSMSC + CSMSC / AISHELL-3 - VITS-csmsc + VITS-csmsc / VITS-aishell3 diff --git a/examples/aishell3/vits-vc/README.md b/examples/aishell3/vits-vc/README.md index 2e1ae21db..d7891b827 100644 --- a/examples/aishell3/vits-vc/README.md +++ b/examples/aishell3/vits-vc/README.md @@ -131,6 +131,8 @@ If you want to convert a speaker audio file to refered speaker, run: CUDA_VISIBLE_DEVICES=${gpus} ./local/voice_cloning.sh ${conf_path} ${train_output_path} ${ckpt_name} ${ge2e_params_path} ${add_blank} ${ref_audio_dir} ${src_audio_path} ``` + + diff --git a/examples/aishell3/vits/README.md b/examples/aishell3/vits/README.md index a84752255..dc80e18bc 100644 --- a/examples/aishell3/vits/README.md +++ b/examples/aishell3/vits/README.md @@ -163,6 +163,8 @@ optional arguments: 5. `--output_dir` is the directory to save synthesized audio files. 6. `--ngpu` is the number of gpus to use, if ngpu == 0, use cpu. + +