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PaddleSpeech/demos/streaming_asr_server/web/static/js/SoundRecognizer.js

133 lines
5.0 KiB

SoundRecognizer = {
rec: null,
wave: null,
SampleRate: 16000,
testBitRate: 16,
isCloseRecorder: false,
SendInterval: 300,
realTimeSendTryType: 'pcm',
realTimeSendTryEncBusy: 0,
realTimeSendTryTime: 0,
realTimeSendTryNumber: 0,
transferUploadNumberMax: 0,
realTimeSendTryChunk: null,
soundType: "pcm",
init: function (config) {
this.soundType = config.soundType || 'pcm';
this.SampleRate = config.sampleRate || 16000;
this.recwaveElm = config.recwaveElm || '';
this.TransferUpload = config.translerCallBack || this.TransferProcess;
this.initRecorder();
},
RealTimeSendTryReset: function (type) {
this.realTimeSendTryType = type;
this.realTimeSendTryTime = 0;
},
RealTimeSendTry: function (rec, isClose) {
var that = this;
var t1 = Date.now(), endT = 0, recImpl = Recorder.prototype;
if (this.realTimeSendTryTime == 0) {
this.realTimeSendTryTime = t1;
this.realTimeSendTryEncBusy = 0;
this.realTimeSendTryNumber = 0;
this.transferUploadNumberMax = 0;
this.realTimeSendTryChunk = null;
}
if (!isClose && t1 - this.realTimeSendTryTime < this.SendInterval) {
return;//控制缓冲达到指定间隔才进行传输
}
this.realTimeSendTryTime = t1;
var number = ++this.realTimeSendTryNumber;
//借用SampleData函数进行数据的连续处理采样率转换是顺带的
var chunk = Recorder.SampleData(rec.buffers, rec.srcSampleRate, this.SampleRate, this.realTimeSendTryChunk, { frameType: isClose ? "" : this.realTimeSendTryType });
//清理已处理完的缓冲数据释放内存以支持长时间录音最后完成录音时不能调用stop因为数据已经被清掉了
for (var i = this.realTimeSendTryChunk ? this.realTimeSendTryChunk.index : 0; i < chunk.index; i++) {
rec.buffers[i] = null;
}
this.realTimeSendTryChunk = chunk;
//没有新数据或结束时的数据量太小不能进行mock转码
if (chunk.data.length == 0 || isClose && chunk.data.length < 2000) {
this.TransferUpload(number, null, 0, null, isClose);
return;
}
//实时编码队列阻塞处理
if (!isClose) {
if (this.realTimeSendTryEncBusy >= 2) {
console.log("编码队列阻塞,已丢弃一帧", 1);
return;
}
}
this.realTimeSendTryEncBusy++;
//通过mock方法实时转码成mp3、wav
var encStartTime = Date.now();
var recMock = Recorder({
type: this.realTimeSendTryType
, sampleRate: this.SampleRate //采样率
, bitRate: this.testBitRate //比特率
});
recMock.mock(chunk.data, chunk.sampleRate);
recMock.stop(function (blob, duration) {
that.realTimeSendTryEncBusy && (that.realTimeSendTryEncBusy--);
blob.encTime = Date.now() - encStartTime;
//转码好就推入传输
that.TransferUpload(number, blob, duration, recMock, isClose);
}, function (msg) {
that.realTimeSendTryEncBusy && (that.realTimeSendTryEncBusy--);
//转码错误?没想到什么时候会产生错误!
console.log("不应该出现的错误:" + msg, 1);
});
},
recordClose: function () {
try {
this.rec.close(function () {
this.isCloseRecorder = true;
});
this.RealTimeSendTry(this.rec, true);//最后一次发送
} catch (ex) {
// recordClose();
}
},
recordEnd: function () {
try {
this.rec.stop(function (blob, time) {
this.recordClose();
}, function (s) {
this.recordClose();
});
} catch (ex) {
}
},
initRecorder: function () {
var that = this;
var rec = Recorder({
type: that.soundType
, bitRate: that.testBitRate
, sampleRate: that.SampleRate
, onProcess: function (buffers, level, time, sampleRate) {
that.wave.input(buffers[buffers.length - 1], level, sampleRate);
that.RealTimeSendTry(rec, false);//推入实时处理因为是unknown格式这里简化函数调用没有用到buffers和bufferSampleRate因为这些数据和rec.buffers是完全相同的。
}
});
rec.open(function () {
that.wave = Recorder.FrequencyHistogramView({
elem: that.recwaveElm, lineCount: 90
, position: 0
, minHeight: 1
, stripeEnable: false
});
rec.start();
that.isCloseRecorder = false;
that.RealTimeSendTryReset(that.soundType);//重置
});
this.rec = rec;
},
TransferProcess: function (number, blobOrNull, duration, blobRec, isClose) {
}
}