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41 lines
1.0 KiB
41 lines
1.0 KiB
4 years ago
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#ifndef _MEMORY_H_
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#define _MEMORY_H_
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#include <cstdlib>
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/**
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* Pre-allocate a chunk of memory and allocate them in small pieces.
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* Those memory are never freed after allocation. Used for persist
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* data like dictionary contents that will never be destroyed unless
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* the application exited.
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*/
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namespace rmmseg {
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const size_t REALLOC_SIZE = 2048; /* 2KB */
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extern size_t _pool_size;
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extern char *_pool_base;
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inline void *pool_alloc(size_t len) {
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void *mem = _pool_base;
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if (len <= _pool_size) {
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_pool_size -= len;
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_pool_base += len;
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return mem;
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}
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/* NOTE: the remaining memory is simply discard, which WILL
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* cause memory leak. However, this function is not for allocating
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* large object. Larger pre-alloc chunk size will also reduce the
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* impact of this leak. So this is generally not a problem. */
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_pool_base = static_cast<char *>(std::malloc(REALLOC_SIZE));
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mem = _pool_base;
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_pool_base += len;
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_pool_size = REALLOC_SIZE - len;
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return mem;
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}
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}
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#endif /* _MEMORY_H_ */
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