// Copyright © 2023 OpenIM. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package log import ( "fmt" "go.uber.org/zap/zapcore" ) // Foreground colors. const ( Black Color = iota + 30 Red Green Yellow Blue Magenta Cyan White ) var ( _levelToColor = map[zapcore.Level]Color{ zapcore.DebugLevel: White, zapcore.InfoLevel: Blue, zapcore.WarnLevel: Yellow, zapcore.ErrorLevel: Red, zapcore.DPanicLevel: Red, zapcore.PanicLevel: Red, zapcore.FatalLevel: Red, } _unknownLevelColor = make(map[zapcore.Level]string, len(_levelToColor)) _levelToLowercaseColorString = make(map[zapcore.Level]string, len(_levelToColor)) _levelToCapitalColorString = make(map[zapcore.Level]string, len(_levelToColor)) ) func init() { for level, color := range _levelToColor { _levelToLowercaseColorString[level] = color.Add(level.String()) _levelToCapitalColorString[level] = color.Add(level.CapitalString()) } } // Color represents a text color. type Color uint8 // Add adds the coloring to the given string. func (c Color) Add(s string) string { return fmt.Sprintf("\x1b[%dm%s\x1b[0m", uint8(c), s) }