package constant // fixme 1<--->IOS 2<--->Android 3<--->Windows //fixme 4<--->OSX 5<--->Web 6<--->MiniWeb 7<--->Linux const ( //Platform ID IOSPlatformID = 1 AndroidPlatformID = 2 WindowsPlatformID = 3 OSXPlatformID = 4 WebPlatformID = 5 MiniWebPlatformID = 6 LinuxPlatformID = 7 //Platform string match to Platform ID IOSPlatformStr = "IOS" AndroidPlatformStr = "Android" WindowsPlatformStr = "Windows" OSXPlatformStr = "OSX" WebPlatformStr = "Web" MiniWebPlatformStr = "MiniWeb" LinuxPlatformStr = "Linux" //terminal types TerminalPC = "PC" TerminalMobile = "Mobile" ) var PlatformID2Name = map[int32]string{ IOSPlatformID: IOSPlatformStr, AndroidPlatformID: AndroidPlatformStr, WindowsPlatformID: WindowsPlatformStr, OSXPlatformID: OSXPlatformStr, WebPlatformID: WebPlatformStr, MiniWebPlatformID: MiniWebPlatformStr, LinuxPlatformID: LinuxPlatformStr, } var PlatformName2ID = map[string]int32{ IOSPlatformStr: IOSPlatformID, AndroidPlatformStr: AndroidPlatformID, WindowsPlatformStr: WindowsPlatformID, OSXPlatformStr: OSXPlatformID, WebPlatformStr: WebPlatformID, MiniWebPlatformStr: MiniWebPlatformID, LinuxPlatformStr: LinuxPlatformID, } var Platform2class = map[string]string{ IOSPlatformStr: TerminalMobile, AndroidPlatformStr: TerminalMobile, MiniWebPlatformStr: WebPlatformStr, WebPlatformStr: WebPlatformStr, WindowsPlatformStr: TerminalPC, OSXPlatformStr: TerminalPC, LinuxPlatformStr: TerminalPC, } func PlatformIDToName(num int32) string { return PlatformID2Name[num] } func PlatformNameToID(name string) int32 { return PlatformName2ID[name] } func PlatformNameToClass(name string) string { return Platform2class[name] }