// Copyright © 2023 OpenIM. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package controller import ( "context" "time" "github.com/OpenIMSDK/tools/pagination" "github.com/OpenIMSDK/protocol/constant" "github.com/OpenIMSDK/tools/errs" "github.com/OpenIMSDK/tools/log" "github.com/OpenIMSDK/tools/mcontext" "github.com/OpenIMSDK/tools/tx" "github.com/OpenIMSDK/tools/utils" "github.com/openimsdk/open-im-server/v3/pkg/common/db/cache" "github.com/openimsdk/open-im-server/v3/pkg/common/db/table/relation" ) type FriendDatabase interface { // 检查user2是否在user1的好友列表中(inUser1Friends==true) 检查user1是否在user2的好友列表中(inUser2Friends==true) CheckIn(ctx context.Context, user1, user2 string) (inUser1Friends bool, inUser2Friends bool, err error) // 增加或者更新好友申请 AddFriendRequest(ctx context.Context, fromUserID, toUserID string, reqMsg string, ex string) (err error) // 先判断是否在好友表,如果在则不插入 BecomeFriends(ctx context.Context, ownerUserID string, friendUserIDs []string, addSource int32) (err error) // 拒绝好友申请 RefuseFriendRequest(ctx context.Context, friendRequest *relation.FriendRequestModel) (err error) // 同意好友申请 AgreeFriendRequest(ctx context.Context, friendRequest *relation.FriendRequestModel) (err error) // 删除好友 Delete(ctx context.Context, ownerUserID string, friendUserIDs []string) (err error) // 更新好友备注 UpdateRemark(ctx context.Context, ownerUserID, friendUserID, remark string) (err error) // 获取ownerUserID的好友列表 PageOwnerFriends(ctx context.Context, ownerUserID string, pagination pagination.Pagination) (total int64, friends []*relation.FriendModel, err error) // friendUserID在哪些人的好友列表中 PageInWhoseFriends(ctx context.Context, friendUserID string, pagination pagination.Pagination) (total int64, friends []*relation.FriendModel, err error) // 获取我发出去的好友申请 PageFriendRequestFromMe(ctx context.Context, userID string, pagination pagination.Pagination) (total int64, friends []*relation.FriendRequestModel, err error) // 获取我收到的的好友申请 PageFriendRequestToMe(ctx context.Context, userID string, pagination pagination.Pagination) (total int64, friends []*relation.FriendRequestModel, err error) // 获取某人指定好友的信息 FindFriendsWithError(ctx context.Context, ownerUserID string, friendUserIDs []string) (friends []*relation.FriendModel, err error) FindFriendUserIDs(ctx context.Context, ownerUserID string) (friendUserIDs []string, err error) FindBothFriendRequests(ctx context.Context, fromUserID, toUserID string) (friends []*relation.FriendRequestModel, err error) UpdateFriendPinStatus(ctx context.Context, ownerUserID string, friendUserID string, isPinned bool) (err error) } type friendDatabase struct { friend relation.FriendModelInterface friendRequest relation.FriendRequestModelInterface tx tx.CtxTx cache cache.FriendCache } func NewFriendDatabase(friend relation.FriendModelInterface, friendRequest relation.FriendRequestModelInterface, cache cache.FriendCache, tx tx.CtxTx) FriendDatabase { return &friendDatabase{friend: friend, friendRequest: friendRequest, cache: cache, tx: tx} } // ok 检查user2是否在user1的好友列表中(inUser1Friends==true) 检查user1是否在user2的好友列表中(inUser2Friends==true). func (f *friendDatabase) CheckIn(ctx context.Context, userID1, userID2 string) (inUser1Friends bool, inUser2Friends bool, err error) { userID1FriendIDs, err := f.cache.GetFriendIDs(ctx, userID1) if err != nil { return } userID2FriendIDs, err := f.cache.GetFriendIDs(ctx, userID2) if err != nil { return } return utils.IsContain(userID2, userID1FriendIDs), utils.IsContain(userID1, userID2FriendIDs), nil } // 增加或者更新好友申请 如果之前有记录则更新,没有记录则新增. func (f *friendDatabase) AddFriendRequest(ctx context.Context, fromUserID, toUserID string, reqMsg string, ex string) (err error) { return f.tx.Transaction(ctx, func(ctx context.Context) error { _, err := f.friendRequest.Take(ctx, fromUserID, toUserID) switch { case err == nil: m := make(map[string]any, 1) m["handle_result"] = 0 m["handle_msg"] = "" m["req_msg"] = reqMsg m["ex"] = ex m["create_time"] = time.Now() return f.friendRequest.UpdateByMap(ctx, fromUserID, toUserID, m) case relation.IsNotFound(err): return f.friendRequest.Create( ctx, []*relation.FriendRequestModel{{FromUserID: fromUserID, ToUserID: toUserID, ReqMsg: reqMsg, Ex: ex, CreateTime: time.Now(), HandleTime: time.Unix(0, 0)}}, ) default: return err } }) } // (1)先判断是否在好友表 (在不在都不返回错误) (2)对于不在好友列表的 插入即可. func (f *friendDatabase) BecomeFriends(ctx context.Context, ownerUserID string, friendUserIDs []string, addSource int32) (err error) { return f.tx.Transaction(ctx, func(ctx context.Context) error { cache := f.cache.NewCache() // 先find 找出重复的 去掉重复的 fs1, err := f.friend.FindFriends(ctx, ownerUserID, friendUserIDs) if err != nil { return err } opUserID := mcontext.GetOperationID(ctx) for _, v := range friendUserIDs { fs1 = append(fs1, &relation.FriendModel{OwnerUserID: ownerUserID, FriendUserID: v, AddSource: addSource, OperatorUserID: opUserID}) } fs11 := utils.DistinctAny(fs1, func(e *relation.FriendModel) string { return e.FriendUserID }) err = f.friend.Create(ctx, fs11) if err != nil { return err } fs2, err := f.friend.FindReversalFriends(ctx, ownerUserID, friendUserIDs) if err != nil { return err } var newFriendIDs []string for _, v := range friendUserIDs { fs2 = append(fs2, &relation.FriendModel{OwnerUserID: v, FriendUserID: ownerUserID, AddSource: addSource, OperatorUserID: opUserID}) newFriendIDs = append(newFriendIDs, v) } fs22 := utils.DistinctAny(fs2, func(e *relation.FriendModel) string { return e.OwnerUserID }) err = f.friend.Create(ctx, fs22) if err != nil { return err } newFriendIDs = append(newFriendIDs, ownerUserID) cache = cache.DelFriendIDs(newFriendIDs...) return cache.ExecDel(ctx) }) } // 拒绝好友申请 (1)检查是否有申请记录且为未处理状态 (没有记录返回错误) (2)修改申请记录 已拒绝. func (f *friendDatabase) RefuseFriendRequest(ctx context.Context, friendRequest *relation.FriendRequestModel) (err error) { fr, err := f.friendRequest.Take(ctx, friendRequest.FromUserID, friendRequest.ToUserID) if err != nil { return err } if fr.HandleResult != 0 { return errs.ErrArgs.Wrap("the friend request has been processed") } log.ZDebug(ctx, "refuse friend request", "friendRequest db", fr, "friendRequest arg", friendRequest) friendRequest.HandleResult = constant.FriendResponseRefuse friendRequest.HandleTime = time.Now() err = f.friendRequest.Update(ctx, friendRequest) if err != nil { return err } return nil } // AgreeFriendRequest 同意好友申请 (1)检查是否有申请记录且为未处理状态 (没有记录返回错误) (2)检查是否好友(不返回错误) (3) 建立双向好友关系(存在的忽略). func (f *friendDatabase) AgreeFriendRequest(ctx context.Context, friendRequest *relation.FriendRequestModel) (err error) { return f.tx.Transaction(ctx, func(ctx context.Context) error { defer log.ZDebug(ctx, "return line") now := time.Now() fr, err := f.friendRequest.Take(ctx, friendRequest.FromUserID, friendRequest.ToUserID) if err != nil { return err } if fr.HandleResult != 0 { return errs.ErrArgs.Wrap("the friend request has been processed") } friendRequest.HandlerUserID = mcontext.GetOpUserID(ctx) friendRequest.HandleResult = constant.FriendResponseAgree friendRequest.HandleTime = now err = f.friendRequest.Update(ctx, friendRequest) if err != nil { return err } fr2, err := f.friendRequest.Take(ctx, friendRequest.ToUserID, friendRequest.FromUserID) if err == nil && fr2.HandleResult == constant.FriendResponseNotHandle { fr2.HandlerUserID = mcontext.GetOpUserID(ctx) fr2.HandleResult = constant.FriendResponseAgree fr2.HandleTime = now err = f.friendRequest.Update(ctx, fr2) if err != nil { return err } } else if err != nil && (!relation.IsNotFound(err)) { return err } exists, err := f.friend.FindUserState(ctx, friendRequest.FromUserID, friendRequest.ToUserID) if err != nil { return err } existsMap := utils.SliceSet(utils.Slice(exists, func(friend *relation.FriendModel) [2]string { return [...]string{friend.OwnerUserID, friend.FriendUserID} // 自己 - 好友 })) var adds []*relation.FriendModel if _, ok := existsMap[[...]string{friendRequest.ToUserID, friendRequest.FromUserID}]; !ok { // 自己 - 好友 adds = append( adds, &relation.FriendModel{ OwnerUserID: friendRequest.ToUserID, FriendUserID: friendRequest.FromUserID, AddSource: int32(constant.BecomeFriendByApply), OperatorUserID: friendRequest.FromUserID, }, ) } if _, ok := existsMap[[...]string{friendRequest.FromUserID, friendRequest.ToUserID}]; !ok { // 好友 - 自己 adds = append( adds, &relation.FriendModel{ OwnerUserID: friendRequest.FromUserID, FriendUserID: friendRequest.ToUserID, AddSource: int32(constant.BecomeFriendByApply), OperatorUserID: friendRequest.FromUserID, }, ) } if len(adds) > 0 { if err := f.friend.Create(ctx, adds); err != nil { return err } } return f.cache.DelFriendIDs(friendRequest.ToUserID, friendRequest.FromUserID).ExecDel(ctx) }) } // 删除好友 外部判断是否好友关系. func (f *friendDatabase) Delete(ctx context.Context, ownerUserID string, friendUserIDs []string) (err error) { if err := f.friend.Delete(ctx, ownerUserID, friendUserIDs); err != nil { return err } return f.cache.DelFriendIDs(append(friendUserIDs, ownerUserID)...).ExecDel(ctx) } // 更新好友备注 零值也支持. func (f *friendDatabase) UpdateRemark(ctx context.Context, ownerUserID, friendUserID, remark string) (err error) { if err := f.friend.UpdateRemark(ctx, ownerUserID, friendUserID, remark); err != nil { return err } return f.cache.DelFriend(ownerUserID, friendUserID).ExecDel(ctx) } // 获取ownerUserID的好友列表 无结果不返回错误. func (f *friendDatabase) PageOwnerFriends(ctx context.Context, ownerUserID string, pagination pagination.Pagination) (total int64, friends []*relation.FriendModel, err error) { return f.friend.FindOwnerFriends(ctx, ownerUserID, pagination) } // friendUserID在哪些人的好友列表中. func (f *friendDatabase) PageInWhoseFriends(ctx context.Context, friendUserID string, pagination pagination.Pagination) (total int64, friends []*relation.FriendModel, err error) { return f.friend.FindInWhoseFriends(ctx, friendUserID, pagination) } // 获取我发出去的好友申请 无结果不返回错误. func (f *friendDatabase) PageFriendRequestFromMe(ctx context.Context, userID string, pagination pagination.Pagination) (total int64, friends []*relation.FriendRequestModel, err error) { return f.friendRequest.FindFromUserID(ctx, userID, pagination) } // 获取我收到的的好友申请 无结果不返回错误. func (f *friendDatabase) PageFriendRequestToMe(ctx context.Context, userID string, pagination pagination.Pagination) (total int64, friends []*relation.FriendRequestModel, err error) { return f.friendRequest.FindToUserID(ctx, userID, pagination) } // 获取某人指定好友的信息 如果有好友不存在,也返回错误. func (f *friendDatabase) FindFriendsWithError(ctx context.Context, ownerUserID string, friendUserIDs []string) (friends []*relation.FriendModel, err error) { friends, err = f.friend.FindFriends(ctx, ownerUserID, friendUserIDs) if err != nil { return } if len(friends) != len(friendUserIDs) { err = errs.ErrRecordNotFound.Wrap() } return } func (f *friendDatabase) FindFriendUserIDs(ctx context.Context, ownerUserID string) (friendUserIDs []string, err error) { return f.cache.GetFriendIDs(ctx, ownerUserID) } func (f *friendDatabase) FindBothFriendRequests(ctx context.Context, fromUserID, toUserID string) (friends []*relation.FriendRequestModel, err error) { return f.friendRequest.FindBothFriendRequests(ctx, fromUserID, toUserID) } func (f *friendDatabase) UpdateFriendPinStatus(ctx context.Context, ownerUserID string, friendUserID string, isPinned bool) (err error) { if err := f.friend.UpdatePinStatus(ctx, ownerUserID, friendUserID, isPinned); err != nil { return err } return f.cache.DelFriend(ownerUserID, friendUserID).ExecDel(ctx) }