package controller import ( "context" "time" "github.com/OpenIMSDK/Open-IM-Server/pkg/common/constant" "github.com/OpenIMSDK/Open-IM-Server/pkg/common/db/cache" "github.com/OpenIMSDK/Open-IM-Server/pkg/common/db/table/relation" "github.com/OpenIMSDK/Open-IM-Server/pkg/common/db/tx" "github.com/OpenIMSDK/Open-IM-Server/pkg/common/mcontext" "github.com/OpenIMSDK/Open-IM-Server/pkg/errs" "github.com/OpenIMSDK/Open-IM-Server/pkg/utils" "gorm.io/gorm" ) type FriendDatabase interface { // 检查user2是否在user1的好友列表中(inUser1Friends==true) 检查user1是否在user2的好友列表中(inUser2Friends==true) CheckIn(ctx context.Context, user1, user2 string) (inUser1Friends bool, inUser2Friends bool, err error) // 增加或者更新好友申请 AddFriendRequest(ctx context.Context, fromUserID, toUserID string, reqMsg string, ex string) (err error) // 先判断是否在好友表,如果在则不插入 BecomeFriends(ctx context.Context, ownerUserID string, friendUserIDs []string, addSource int32) (err error) // 拒绝好友申请 RefuseFriendRequest(ctx context.Context, friendRequest *relation.FriendRequestModel) (err error) // 同意好友申请 AgreeFriendRequest(ctx context.Context, friendRequest *relation.FriendRequestModel) (err error) // 删除好友 Delete(ctx context.Context, ownerUserID string, friendUserIDs []string) (err error) // 更新好友备注 UpdateRemark(ctx context.Context, ownerUserID, friendUserID, remark string) (err error) // 获取ownerUserID的好友列表 PageOwnerFriends(ctx context.Context, ownerUserID string, pageNumber, showNumber int32) (friends []*relation.FriendModel, total int64, err error) // friendUserID在哪些人的好友列表中 PageInWhoseFriends(ctx context.Context, friendUserID string, pageNumber, showNumber int32) (friends []*relation.FriendModel, total int64, err error) // 获取我发出去的好友申请 PageFriendRequestFromMe(ctx context.Context, userID string, pageNumber, showNumber int32) (friends []*relation.FriendRequestModel, total int64, err error) // 获取我收到的的好友申请 PageFriendRequestToMe(ctx context.Context, userID string, pageNumber, showNumber int32) (friends []*relation.FriendRequestModel, total int64, err error) // 获取某人指定好友的信息 FindFriendsWithError(ctx context.Context, ownerUserID string, friendUserIDs []string) (friends []*relation.FriendModel, err error) FindFriendUserIDs(ctx context.Context, ownerUserID string) (friendUserIDs []string, err error) } type friendDatabase struct { friend relation.FriendModelInterface friendRequest relation.FriendRequestModelInterface tx tx.Tx cache cache.FriendCache } func NewFriendDatabase(friend relation.FriendModelInterface, friendRequest relation.FriendRequestModelInterface, cache cache.FriendCache, tx tx.Tx) FriendDatabase { return &friendDatabase{friend: friend, friendRequest: friendRequest, cache: cache, tx: tx} } // ok 检查user2是否在user1的好友列表中(inUser1Friends==true) 检查user1是否在user2的好友列表中(inUser2Friends==true) func (f *friendDatabase) CheckIn(ctx context.Context, userID1, userID2 string) (inUser1Friends bool, inUser2Friends bool, err error) { userID1FriendIDs, err := f.cache.GetFriendIDs(ctx, userID1) if err != nil { return } userID2FriendIDs, err := f.cache.GetFriendIDs(ctx, userID2) if err != nil { return } return utils.IsContain(userID2, userID1FriendIDs), utils.IsContain(userID1, userID2FriendIDs), nil } // 增加或者更新好友申请 如果之前有记录则更新,没有记录则新增 func (f *friendDatabase) AddFriendRequest(ctx context.Context, fromUserID, toUserID string, reqMsg string, ex string) (err error) { return f.tx.Transaction(func(tx any) error { _, err := f.friendRequest.NewTx(tx).Take(ctx, fromUserID, toUserID) //有db错误 if err != nil && errs.Unwrap(err) != gorm.ErrRecordNotFound { return err } //无错误 则更新 if err == nil { m := make(map[string]interface{}, 1) m["handle_result"] = 0 m["handle_msg"] = "" m["req_msg"] = reqMsg m["ex"] = ex m["create_time"] = time.Now() if err := f.friendRequest.NewTx(tx).UpdateByMap(ctx, fromUserID, toUserID, m); err != nil { return err } return nil } //gorm.ErrRecordNotFound 错误,则新增 if err := f.friendRequest.NewTx(tx).Create(ctx, []*relation.FriendRequestModel{{FromUserID: fromUserID, ToUserID: toUserID, ReqMsg: reqMsg, Ex: ex, CreateTime: time.Now(), HandleTime: time.Unix(0, 0)}}); err != nil { return err } return nil }) } // (1)先判断是否在好友表 (在不在都不返回错误) (2)对于不在好友列表的 插入即可 func (f *friendDatabase) BecomeFriends(ctx context.Context, ownerUserID string, friendUserIDs []string, addSource int32) (err error) { cache := f.cache.NewCache() if err := f.tx.Transaction(func(tx any) error { //先find 找出重复的 去掉重复的 fs1, err := f.friend.NewTx(tx).FindFriends(ctx, ownerUserID, friendUserIDs) if err != nil { return err } opUserID := mcontext.GetOperationID(ctx) for _, v := range friendUserIDs { fs1 = append(fs1, &relation.FriendModel{OwnerUserID: ownerUserID, FriendUserID: v, AddSource: addSource, OperatorUserID: opUserID}) } fs11 := utils.DistinctAny(fs1, func(e *relation.FriendModel) string { return e.FriendUserID }) err = f.friend.NewTx(tx).Create(ctx, fs11) if err != nil { return err } fs2, err := f.friend.NewTx(tx).FindReversalFriends(ctx, ownerUserID, friendUserIDs) if err != nil { return err } var newFriendIDs []string for _, v := range friendUserIDs { fs2 = append(fs2, &relation.FriendModel{OwnerUserID: v, FriendUserID: ownerUserID, AddSource: addSource, OperatorUserID: opUserID}) newFriendIDs = append(newFriendIDs, v) } fs22 := utils.DistinctAny(fs2, func(e *relation.FriendModel) string { return e.OwnerUserID }) err = f.friend.NewTx(tx).Create(ctx, fs22) if err != nil { return err } newFriendIDs = append(newFriendIDs, ownerUserID) cache = cache.DelFriendIDs(newFriendIDs...) return nil }); err != nil { return nil } return cache.ExecDel(ctx) } // 拒绝好友申请 (1)检查是否有申请记录且为未处理状态 (没有记录返回错误) (2)修改申请记录 已拒绝 func (f *friendDatabase) RefuseFriendRequest(ctx context.Context, friendRequest *relation.FriendRequestModel) (err error) { fr, err := f.friendRequest.Take(ctx, friendRequest.FromUserID, friendRequest.ToUserID) if err != nil { return err } if fr.HandleResult != 0 { return errs.ErrArgs.Wrap("the friend request has been processed") } friendRequest.HandleResult = constant.FriendResponseRefuse friendRequest.HandleTime = time.Now() err = f.friendRequest.Update(ctx, friendRequest) if err != nil { return err } return nil } // AgreeFriendRequest 同意好友申请 (1)检查是否有申请记录且为未处理状态 (没有记录返回错误) (2)检查是否好友(不返回错误) (3) 建立双向好友关系(存在的忽略) func (f *friendDatabase) AgreeFriendRequest(ctx context.Context, friendRequest *relation.FriendRequestModel) (err error) { return f.tx.Transaction(func(tx any) error { fr, err := f.friendRequest.NewTx(tx).Take(ctx, friendRequest.FromUserID, friendRequest.ToUserID) if err != nil { return err } if fr.HandleResult != 0 { return errs.ErrArgs.Wrap("the friend request has been processed") } friendRequest.HandlerUserID = mcontext.GetOpUserID(ctx) friendRequest.HandleResult = constant.FriendResponseAgree friendRequest.HandleTime = time.Now() err = f.friendRequest.NewTx(tx).Update(ctx, friendRequest) if err != nil { return err } exists, err := f.friend.NewTx(tx).FindUserState(ctx, friendRequest.FromUserID, friendRequest.ToUserID) if err != nil { return err } existsMap := utils.SliceSet(utils.Slice(exists, func(friend *relation.FriendModel) [2]string { return [...]string{friend.OwnerUserID, friend.FriendUserID} // 自己 - 好友 })) var adds []*relation.FriendModel if _, ok := existsMap[[...]string{friendRequest.ToUserID, friendRequest.FromUserID}]; !ok { // 自己 - 好友 adds = append(adds, &relation.FriendModel{OwnerUserID: friendRequest.ToUserID, FriendUserID: friendRequest.FromUserID, AddSource: int32(constant.BecomeFriendByApply), OperatorUserID: friendRequest.FromUserID}) } if _, ok := existsMap[[...]string{friendRequest.FromUserID, friendRequest.ToUserID}]; !ok { // 好友 - 自己 adds = append(adds, &relation.FriendModel{OwnerUserID: friendRequest.FromUserID, FriendUserID: friendRequest.ToUserID, AddSource: int32(constant.BecomeFriendByApply), OperatorUserID: friendRequest.FromUserID}) } if len(adds) > 0 { if err := f.friend.NewTx(tx).Create(ctx, adds); err != nil { return err } } return f.cache.DelFriendIDs(friendRequest.ToUserID, friendRequest.FromUserID).ExecDel(ctx) }) } // 删除好友 外部判断是否好友关系 func (f *friendDatabase) Delete(ctx context.Context, ownerUserID string, friendUserIDs []string) (err error) { if err := f.friend.Delete(ctx, ownerUserID, friendUserIDs); err != nil { return err } return f.cache.DelFriendIDs(append(friendUserIDs, ownerUserID)...).ExecDel(ctx) } // 更新好友备注 零值也支持 func (f *friendDatabase) UpdateRemark(ctx context.Context, ownerUserID, friendUserID, remark string) (err error) { if err := f.friend.UpdateRemark(ctx, ownerUserID, friendUserID, remark); err != nil { return err } return f.cache.DelFriend(ownerUserID, friendUserID).ExecDel(ctx) } // 获取ownerUserID的好友列表 无结果不返回错误 func (f *friendDatabase) PageOwnerFriends(ctx context.Context, ownerUserID string, pageNumber, showNumber int32) (friends []*relation.FriendModel, total int64, err error) { return f.friend.FindOwnerFriends(ctx, ownerUserID, pageNumber, showNumber) } // friendUserID在哪些人的好友列表中 func (f *friendDatabase) PageInWhoseFriends(ctx context.Context, friendUserID string, pageNumber, showNumber int32) (friends []*relation.FriendModel, total int64, err error) { return f.friend.FindInWhoseFriends(ctx, friendUserID, pageNumber, showNumber) } // 获取我发出去的好友申请 无结果不返回错误 func (f *friendDatabase) PageFriendRequestFromMe(ctx context.Context, userID string, pageNumber, showNumber int32) (friends []*relation.FriendRequestModel, total int64, err error) { return f.friendRequest.FindFromUserID(ctx, userID, pageNumber, showNumber) } // 获取我收到的的好友申请 无结果不返回错误 func (f *friendDatabase) PageFriendRequestToMe(ctx context.Context, userID string, pageNumber, showNumber int32) (friends []*relation.FriendRequestModel, total int64, err error) { return f.friendRequest.FindToUserID(ctx, userID, pageNumber, showNumber) } // 获取某人指定好友的信息 如果有好友不存在,也返回错误 func (f *friendDatabase) FindFriendsWithError(ctx context.Context, ownerUserID string, friendUserIDs []string) (friends []*relation.FriendModel, err error) { friends, err = f.friend.FindFriends(ctx, ownerUserID, friendUserIDs) if err != nil { return } if len(friends) != len(friendUserIDs) { err = errs.ErrRecordNotFound.Wrap() } return } func (f *friendDatabase) FindFriendUserIDs(ctx context.Context, ownerUserID string) (friendUserIDs []string, err error) { return f.cache.GetFriendIDs(ctx, ownerUserID) }