package constant const ( //group admin OrdinaryMember = 0 GroupOwner = 1 Administrator = 2 //group application Application = 0 AgreeApplication = 1 //feiend related BlackListFlag = 1 ApplicationFriendFlag = 0 FriendFlag = 1 RefuseFriendFlag = -1 //Websocket Protocol WSGetNewestSeq = 1001 WSPullMsg = 1002 WSSendMsg = 1003 WSPullMsgBySeqList = 1004 WSPushMsg = 2001 WSKickOnlineMsg = 2002 WSDataError = 3001 ///ContentType //UserRelated Text = 101 Picture = 102 Voice = 103 Video = 104 File = 105 AtText = 106 Merger = 107 Card = 108 Location = 109 Custom = 110 HasReadReceipt = 112 Typing = 113 Quote = 114 Common = 200 GroupMsg = 201 //SysRelated AcceptFriendApplicationTip = 201 AddFriendTip = 202 RefuseFriendApplicationTip = 203 SetSelfInfoTip = 204 Revoke = 205 C2CMessageAsRead = 206 KickOnlineTip = 303 TransferGroupOwnerTip = 501 CreateGroupTip = 502 GroupApplicationResponseTip = 503 JoinGroupTip = 504 QuitGroupTip = 505 SetGroupInfoTip = 506 AcceptGroupApplicationTip = 507 RefuseGroupApplicationTip = 508 KickGroupMemberTip = 509 InviteUserToGroupTip = 510 //MsgFrom UserMsgType = 100 SysMsgType = 200 //SessionType SingleChatType = 1 GroupChatType = 2 //token NormalToken = 0 InValidToken = 1 KickedToken = 2 ExpiredToken = 3 //MultiTerminalLogin //全端登录,但是同端互斥 AllLoginButSameTermKick = 1 //所有端中只能有一端能够登录 SingleTerminalLogin = 2 //web端可以同时在线,其他端只能有一端登录 WebAndOther = 3 //Pc端互斥,移动端互斥,但是web端可以同时在线 PcMobileAndWeb = 4 ) var ContentType2PushContent = map[int64]string{ Picture: "[图片]", Voice: "[语音]", Video: "[视频]", File: "[文件]", Text: "你收到了一条文本消息", AtText: "[有人@你]", GroupMsg: "你收到一条群聊消息", Common: "你收到一条新消息", } const FriendAcceptTip = "You have successfully become friends, so start chatting"