retry function

pull/455/head
Gordon 2 years ago committed by Xinwei Xiong(cubxxw-openim)
parent af8d412d1a
commit 6cb8f01a74

@ -0,0 +1,184 @@
package retry
import (
"context"
"errors"
"fmt"
"runtime/debug"
"time"
)
var (
ErrorAbort = errors.New("stop retry")
ErrorTimeout = errors.New("retry timeout")
ErrorContextDeadlineExceed = errors.New("context deadline exceeded")
ErrorEmptyRetryFunc = errors.New("empty retry function")
ErrorTimeFormat = errors.New("time out err")
)
type RetriesFunc func() error
type Option func(c *Config)
type HookFunc func()
type RetriesChecker func(err error) (needRetry bool)
type Config struct {
MaxRetryTimes int
Timeout time.Duration
RetryChecker RetriesChecker
Strategy Strategy
RecoverPanic bool
BeforeTry HookFunc
AfterTry HookFunc
}
var (
DefaultMaxRetryTimes = 3
DefaultTimeout = time.Minute
DefaultInterval = time.Second * 2
DefaultRetryChecker = func(err error) bool {
return !errors.Is(err, ErrorAbort) // not abort error, should continue retry
}
)
func newDefaultConfig() *Config {
return &Config{
MaxRetryTimes: DefaultMaxRetryTimes,
RetryChecker: DefaultRetryChecker,
Timeout: DefaultTimeout,
Strategy: NewLinear(DefaultInterval),
BeforeTry: func() {},
AfterTry: func() {},
}
}
func WithTimeout(timeout time.Duration) Option {
return func(c *Config) {
c.Timeout = timeout
}
}
func WithMaxRetryTimes(times int) Option {
return func(c *Config) {
c.MaxRetryTimes = times
}
}
func WithRecoverPanic() Option {
return func(c *Config) {
c.RecoverPanic = true
}
}
func WithBeforeHook(hook HookFunc) Option {
return func(c *Config) {
c.BeforeTry = hook
}
}
func WithAfterHook(hook HookFunc) Option {
return func(c *Config) {
c.AfterTry = hook
}
}
func WithRetryChecker(checker RetriesChecker) Option {
return func(c *Config) {
c.RetryChecker = checker
}
}
func WithBackOffStrategy(s BackoffStrategy, duration time.Duration) Option {
return func(c *Config) {
switch s {
case StrategyConstant:
c.Strategy = NewConstant(duration)
case StrategyLinear:
c.Strategy = NewLinear(duration)
case StrategyFibonacci:
c.Strategy = NewFibonacci(duration)
}
}
}
func WithCustomStrategy(s Strategy) Option {
return func(c *Config) {
c.Strategy = s
}
}
func Do(ctx context.Context, fn RetriesFunc, opts ...Option) error {
if fn == nil {
return ErrorEmptyRetryFunc
}
var (
abort = make(chan struct{}, 1) // caller choose to abort retry
run = make(chan error, 1)
panicInfoChan = make(chan string, 1)
timer *time.Timer
runErr error
)
config := newDefaultConfig()
for _, o := range opts {
o(config)
}
if config.Timeout > 0 {
timer = time.NewTimer(config.Timeout)
} else {
return ErrorTimeFormat
}
go func() {
var err error
defer func() {
if e := recover(); e == nil {
return
} else {
panicInfoChan <- fmt.Sprintf("retry function panic has occured, err=%v, stack:%s", e, string(debug.Stack()))
}
}()
for i := 0; i < config.MaxRetryTimes; i++ {
config.BeforeTry()
err = fn()
config.AfterTry()
if err == nil {
run <- nil
return
}
// check whether to retry
if config.RetryChecker != nil {
needRetry := config.RetryChecker(err)
if !needRetry {
abort <- struct{}{}
return
}
}
if config.Strategy != nil {
interval := config.Strategy.Sleep(i + 1)
<-time.After(interval)
}
}
run <- err
}()
select {
case <-ctx.Done():
// context deadline exceed
return ErrorContextDeadlineExceed
case <-timer.C:
// timeout
return ErrorTimeout
case <-abort:
// caller abort
return ErrorAbort
case msg := <-panicInfoChan:
// panic occurred
if !config.RecoverPanic {
panic(msg)
}
runErr = fmt.Errorf("panic occurred=%s", msg)
case e := <-run:
// normal run
if e != nil {
runErr = fmt.Errorf("retry failed, err=%w", e)
}
}
return runErr
}

@ -0,0 +1,56 @@
package retry
import "time"
type BackoffStrategy int
const (
StrategyConstant BackoffStrategy = iota
StrategyLinear
StrategyFibonacci
)
type Strategy interface {
Sleep(times int) time.Duration
}
type Constant struct {
startInterval time.Duration
}
func NewConstant(d time.Duration) *Constant {
return &Constant{startInterval: d}
}
type Linear struct {
startInterval time.Duration
}
func NewLinear(d time.Duration) *Linear {
return &Linear{startInterval: d}
}
type Fibonacci struct {
startInterval time.Duration
}
func NewFibonacci(d time.Duration) *Fibonacci {
return &Fibonacci{startInterval: d}
}
func (c *Constant) Sleep(_ int) time.Duration {
return c.startInterval
}
func (l *Linear) Sleep(times int) time.Duration {
return l.startInterval * time.Duration(times)
}
func (f *Fibonacci) Sleep(times int) time.Duration {
return f.startInterval * time.Duration(fibonacciNumber(times))
}
func fibonacciNumber(n int) int {
if n == 0 || n == 1 {
return n
}
return fibonacciNumber(n-1) + fibonacciNumber(n-2)
}
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