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Open-IM-Server/pkg/common/db/controller/friend.go

336 lines
16 KiB

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package controller
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import (
"Open_IM/internal/tx"
"Open_IM/pkg/common/constant"
"Open_IM/pkg/common/db/table/relation"
"Open_IM/pkg/utils"
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"context"
"errors"
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"gorm.io/gorm"
)
type FriendInterface interface {
// 检查user2是否在user1的好友列表中(inUser1Friends==true) 检查user1是否在user2的好友列表中(inUser2Friends==true)
CheckIn(ctx context.Context, user1, user2 string) (inUser1Friends bool, inUser2Friends bool, err error)
// 增加或者更新好友申请 如果之前有记录则更新,没有记录则新增
AddFriendRequest(ctx context.Context, fromUserID, toUserID string, reqMsg string, ex string) (err error)
// (1)先判断是否在好友表 (在不在都不返回错误) (2)对于不在好友列表的 插入即可
BecomeFriends(ctx context.Context, ownerUserID string, friendUserIDs []string, addSource int32, OperatorUserID string) (err error)
// 拒绝好友申请 (1)检查是否有申请记录且为未处理状态 (没有记录返回错误) (2)修改申请记录 已拒绝
RefuseFriendRequest(ctx context.Context, friendRequest *relation.FriendRequestModel) (err error)
// 同意好友申请 (1)检查是否有申请记录且为未处理状态 (没有记录返回错误) (2)检查是否好友(不返回错误) (3) 不是好友则建立双向好友关系 4修改申请记录 已同意
AgreeFriendRequest(ctx context.Context, friendRequest *relation.FriendRequestModel) (err error)
// 删除好友 外部判断是否好友关系
Delete(ctx context.Context, ownerUserID string, friendUserIDs []string) (err error)
// 更新好友备注 零值也支持
UpdateRemark(ctx context.Context, ownerUserID, friendUserID, remark string) (err error)
// 获取ownerUserID的好友列表 无结果不返回错误
PageOwnerFriends(ctx context.Context, ownerUserID string, pageNumber, showNumber int32) (friends []*relation.FriendModel, total int64, err error)
// friendUserID在哪些人的好友列表中
PageInWhoseFriends(ctx context.Context, friendUserID string, pageNumber, showNumber int32) (friends []*relation.FriendModel, total int64, err error)
// 获取我发出去的好友申请 无结果不返回错误
PageFriendRequestFromMe(ctx context.Context, userID string, pageNumber, showNumber int32) (friends []*relation.FriendRequestModel, total int64, err error)
// 获取我收到的的好友申请 无结果不返回错误
PageFriendRequestToMe(ctx context.Context, userID string, pageNumber, showNumber int32) (friends []*relation.FriendRequestModel, total int64, err error)
// 获取某人指定好友的信息 如果有一个不存在也返回错误
FindFriendsWithError(ctx context.Context, ownerUserID string, friendUserIDs []string) (friends []*relation.FriendModel, err error)
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}
type FriendController struct {
database FriendDatabaseInterface
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}
func NewFriendController(database FriendDatabaseInterface) FriendInterface {
return &FriendController{database: database}
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}
// 检查user2是否在user1的好友列表中(inUser1Friends==true) 检查user1是否在user2的好友列表中(inUser2Friends==true)
func (f *FriendController) CheckIn(ctx context.Context, user1, user2 string) (inUser1Friends bool, inUser2Friends bool, err error) {
return f.database.CheckIn(ctx, user1, user2)
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}
// AddFriendRequest 增加或者更新好友申请
func (f *FriendController) AddFriendRequest(ctx context.Context, fromUserID, toUserID string, reqMsg string, ex string) (err error) {
return f.database.AddFriendRequest(ctx, fromUserID, toUserID, reqMsg, ex)
}
// BecomeFriend 先判断是否在好友表,如果在则不插入
func (f *FriendController) BecomeFriends(ctx context.Context, ownerUserID string, friendUserIDs []string, addSource int32, OperatorUserID string) (err error) {
return f.database.BecomeFriends(ctx, ownerUserID, friendUserIDs, addSource, OperatorUserID)
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}
// RefuseFriendRequest 拒绝好友申请
func (f *FriendController) RefuseFriendRequest(ctx context.Context, friendRequest *relation.FriendRequestModel) (err error) {
return f.database.RefuseFriendRequest(ctx, friendRequest)
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}
// AgreeFriendRequest 同意好友申请
func (f *FriendController) AgreeFriendRequest(ctx context.Context, friendRequest *relation.FriendRequestModel) (err error) {
return f.database.AgreeFriendRequest(ctx, friendRequest)
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}
// Delete 删除好友
func (f *FriendController) Delete(ctx context.Context, ownerUserID string, friendUserIDs []string) (err error) {
return f.database.Delete(ctx, ownerUserID, friendUserIDs)
}
// UpdateRemark 更新好友备注
func (f *FriendController) UpdateRemark(ctx context.Context, ownerUserID, friendUserID, remark string) (err error) {
return f.database.UpdateRemark(ctx, ownerUserID, friendUserID, remark)
}
// FindOwnerFriends 获取ownerUserID的好友列表
func (f *FriendController) PageOwnerFriends(ctx context.Context, ownerUserID string, pageNumber, showNumber int32) (friends []*relation.FriendModel, total int64, err error) {
return f.database.PageOwnerFriends(ctx, ownerUserID, pageNumber, showNumber)
}
// FindInWhoseFriends friendUserID在哪些人的好友列表中
func (f *FriendController) PageInWhoseFriends(ctx context.Context, friendUserID string, pageNumber, showNumber int32) (friends []*relation.FriendModel, total int64, err error) {
return f.database.PageInWhoseFriends(ctx, friendUserID, pageNumber, showNumber)
}
// FindFriendRequestFromMe 获取我发出去的好友申请
func (f *FriendController) PageFriendRequestFromMe(ctx context.Context, userID string, pageNumber, showNumber int32) (friends []*relation.FriendRequestModel, total int64, err error) {
return f.database.PageFriendRequestFromMe(ctx, userID, pageNumber, showNumber)
}
// FindFriendRequestToMe 获取我收到的的好友申请
func (f *FriendController) PageFriendRequestToMe(ctx context.Context, userID string, pageNumber, showNumber int32) (friends []*relation.FriendRequestModel, total int64, err error) {
return f.database.PageFriendRequestToMe(ctx, userID, pageNumber, showNumber)
}
// FindFriends 获取某人指定好友的信息
func (f *FriendController) FindFriendsWithError(ctx context.Context, ownerUserID string, friendUserIDs []string) (friends []*relation.FriendModel, err error) {
return f.database.FindFriendsWithError(ctx, ownerUserID, friendUserIDs)
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}
type FriendDatabaseInterface interface {
// 检查user2是否在user1的好友列表中(inUser1Friends==true) 检查user1是否在user2的好友列表中(inUser2Friends==true)
CheckIn(ctx context.Context, user1, user2 string) (inUser1Friends bool, inUser2Friends bool, err error)
// 增加或者更新好友申请
AddFriendRequest(ctx context.Context, fromUserID, toUserID string, reqMsg string, ex string) (err error)
// 先判断是否在好友表,如果在则不插入
BecomeFriends(ctx context.Context, ownerUserID string, friendUserIDs []string, addSource int32, OperatorUserID string) (err error)
// 拒绝好友申请
RefuseFriendRequest(ctx context.Context, friendRequest *relation.FriendRequestModel) (err error)
// 同意好友申请
AgreeFriendRequest(ctx context.Context, friendRequest *relation.FriendRequestModel) (err error)
// 删除好友
Delete(ctx context.Context, ownerUserID string, friendUserIDs []string) (err error)
// 更新好友备注
UpdateRemark(ctx context.Context, ownerUserID, friendUserID, remark string) (err error)
// 获取ownerUserID的好友列表
PageOwnerFriends(ctx context.Context, ownerUserID string, pageNumber, showNumber int32) (friends []*relation.FriendModel, total int64, err error)
// friendUserID在哪些人的好友列表中
PageInWhoseFriends(ctx context.Context, friendUserID string, pageNumber, showNumber int32) (friends []*relation.FriendModel, total int64, err error)
// 获取我发出去的好友申请
PageFriendRequestFromMe(ctx context.Context, userID string, pageNumber, showNumber int32) (friends []*relation.FriendRequestModel, total int64, err error)
// 获取我收到的的好友申请
PageFriendRequestToMe(ctx context.Context, userID string, pageNumber, showNumber int32) (friends []*relation.FriendRequestModel, total int64, err error)
// 获取某人指定好友的信息
FindFriendsWithError(ctx context.Context, ownerUserID string, friendUserIDs []string) (friends []*relation.FriendModel, err error)
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}
type FriendDatabase struct {
friend relation.FriendModelInterface
friendRequest relation.FriendRequestModelInterface
tx tx.Tx
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}
func NewFriendDatabase(friend relation.FriendModelInterface, friendRequest relation.FriendRequestModelInterface, tx tx.Tx) *FriendDatabase {
return &FriendDatabase{friend: friend, friendRequest: friendRequest, tx: tx}
}
// ok 检查user2是否在user1的好友列表中(inUser1Friends==true) 检查user1是否在user2的好友列表中(inUser2Friends==true)
func (f *FriendDatabase) CheckIn(ctx context.Context, userID1, userID2 string) (inUser1Friends bool, inUser2Friends bool, err error) {
friends, err := f.friend.FindUserState(ctx, userID1, userID2)
if err != nil {
return false, false, err
}
for _, v := range friends {
if v.OwnerUserID == userID1 && v.FriendUserID == userID2 {
inUser1Friends = true
}
if v.OwnerUserID == userID2 && v.FriendUserID == userID1 {
inUser2Friends = true
}
}
return
}
// 增加或者更新好友申请 如果之前有记录则更新,没有记录则新增
func (f *FriendDatabase) AddFriendRequest(ctx context.Context, fromUserID, toUserID string, reqMsg string, ex string) (err error) {
return f.tx.Transaction(func(tx any) error {
_, err := f.friendRequest.NewTx(tx).Take(ctx, fromUserID, toUserID)
//有db错误
if err != nil && errors.Unwrap(err) != gorm.ErrRecordNotFound {
return err
}
//无错误 则更新
if err == nil {
m := make(map[string]interface{}, 1)
m["handle_result"] = 0
m["handle_msg"] = ""
m["req_msg"] = reqMsg
m["ex"] = ex
if err := f.friendRequest.NewTx(tx).UpdateByMap(ctx, fromUserID, toUserID, m); err != nil {
return err
}
return nil
}
//gorm.ErrRecordNotFound 错误,则新增
if err := f.friendRequest.NewTx(tx).Create(ctx, []*relation.FriendRequestModel{&relation.FriendRequestModel{FromUserID: fromUserID, ToUserID: toUserID, ReqMsg: reqMsg, Ex: ex}}); err != nil {
return err
}
return nil
})
}
// (1)先判断是否在好友表 (在不在都不返回错误) (2)对于不在好友列表的 插入即可
func (f *FriendDatabase) BecomeFriends(ctx context.Context, ownerUserID string, friendUserIDs []string, addSource int32, OperatorUserID string) (err error) {
return f.tx.Transaction(func(tx any) error {
//先find 找出重复的 去掉重复的
fs1, err := f.friend.NewTx(tx).FindFriends(ctx, ownerUserID, friendUserIDs)
if err != nil {
return err
}
for _, v := range friendUserIDs {
fs1 = append(fs1, &relation.FriendModel{OwnerUserID: ownerUserID, FriendUserID: v, AddSource: addSource, OperatorUserID: OperatorUserID})
}
fs11 := utils.DistinctAny(fs1, func(e *relation.FriendModel) string {
return e.FriendUserID
})
err = f.friend.NewTx(tx).Create(ctx, fs11)
if err != nil {
return err
}
fs2, err := f.friend.NewTx(tx).FindReversalFriends(ctx, ownerUserID, friendUserIDs)
if err != nil {
return err
}
for _, v := range friendUserIDs {
fs2 = append(fs2, &relation.FriendModel{OwnerUserID: v, FriendUserID: ownerUserID, AddSource: addSource, OperatorUserID: OperatorUserID})
}
fs22 := utils.DistinctAny(fs2, func(e *relation.FriendModel) string {
return e.OwnerUserID
})
err = f.friend.NewTx(tx).Create(ctx, fs22)
if err != nil {
return err
}
return nil
})
}
// 拒绝好友申请 (1)检查是否有申请记录且为未处理状态 (没有记录返回错误) (2)修改申请记录 已拒绝
func (f *FriendDatabase) RefuseFriendRequest(ctx context.Context, friendRequest *relation.FriendRequestModel) (err error) {
_, err = f.friendRequest.Take(ctx, friendRequest.FromUserID, friendRequest.ToUserID)
if err != nil {
return err
}
friendRequest.HandleResult = constant.FriendResponseRefuse
err = f.friendRequest.Update(ctx, []*relation.FriendRequestModel{friendRequest})
if err != nil {
return err
}
return nil
}
// 同意好友申请 (1)检查是否有申请记录且为未处理状态 (没有记录返回错误) (2)检查是否好友(不返回错误) (3) 不是好友则建立双向好友关系 4修改申请记录 已同意
func (f *FriendDatabase) AgreeFriendRequest(ctx context.Context, friendRequest *relation.FriendRequestModel) (err error) {
return f.tx.Transaction(func(tx any) error {
_, err = f.friendRequest.NewTx(tx).Take(ctx, friendRequest.FromUserID, friendRequest.ToUserID)
if err != nil {
return err
}
friendRequest.HandlerUserID = friendRequest.FromUserID
friendRequest.HandleResult = constant.FriendResponseAgree
err = f.friendRequest.NewTx(tx).Update(ctx, []*relation.FriendRequestModel{friendRequest})
if err != nil {
return err
}
ownerUserID := friendRequest.FromUserID
friendUserIDs := []string{friendRequest.ToUserID}
addSource := int32(constant.BecomeFriendByApply)
OperatorUserID := friendRequest.FromUserID
//先find 找出重复的 去掉重复的
fs1, err := f.friend.NewTx(tx).FindFriends(ctx, ownerUserID, friendUserIDs)
if err != nil {
return err
}
for _, v := range friendUserIDs {
fs1 = append(fs1, &relation.FriendModel{OwnerUserID: ownerUserID, FriendUserID: v, AddSource: addSource, OperatorUserID: OperatorUserID})
}
fs11 := utils.DistinctAny(fs1, func(e *relation.FriendModel) string {
return e.FriendUserID
})
err = f.friend.NewTx(tx).Create(ctx, fs11)
if err != nil {
return err
}
fs2, err := f.friend.NewTx(tx).FindReversalFriends(ctx, ownerUserID, friendUserIDs)
if err != nil {
return err
}
for _, v := range friendUserIDs {
fs2 = append(fs2, &relation.FriendModel{OwnerUserID: v, FriendUserID: ownerUserID, AddSource: addSource, OperatorUserID: OperatorUserID})
}
fs22 := utils.DistinctAny(fs2, func(e *relation.FriendModel) string {
return e.OwnerUserID
})
err = f.friend.NewTx(tx).Create(ctx, fs22)
if err != nil {
return err
}
return nil
})
}
// 删除好友 外部判断是否好友关系
func (f *FriendDatabase) Delete(ctx context.Context, ownerUserID string, friendUserIDs []string) (err error) {
return f.friend.Delete(ctx, ownerUserID, friendUserIDs)
}
// 更新好友备注 零值也支持
func (f *FriendDatabase) UpdateRemark(ctx context.Context, ownerUserID, friendUserID, remark string) (err error) {
return f.friend.UpdateRemark(ctx, ownerUserID, friendUserID, remark)
}
// 获取ownerUserID的好友列表 无结果不返回错误
func (f *FriendDatabase) PageOwnerFriends(ctx context.Context, ownerUserID string, pageNumber, showNumber int32) (friends []*relation.FriendModel, total int64, err error) {
return f.friend.FindOwnerFriends(ctx, ownerUserID, pageNumber, showNumber)
}
// friendUserID在哪些人的好友列表中
func (f *FriendDatabase) PageInWhoseFriends(ctx context.Context, friendUserID string, pageNumber, showNumber int32) (friends []*relation.FriendModel, total int64, err error) {
return f.friend.FindInWhoseFriends(ctx, friendUserID, pageNumber, showNumber)
}
// 获取我发出去的好友申请 无结果不返回错误
func (f *FriendDatabase) PageFriendRequestFromMe(ctx context.Context, userID string, pageNumber, showNumber int32) (friends []*relation.FriendRequestModel, total int64, err error) {
return f.friendRequest.FindFromUserID(ctx, userID, pageNumber, showNumber)
}
// 获取我收到的的好友申请 无结果不返回错误
func (f *FriendDatabase) PageFriendRequestToMe(ctx context.Context, userID string, pageNumber, showNumber int32) (friends []*relation.FriendRequestModel, total int64, err error) {
return f.friendRequest.FindToUserID(ctx, userID, pageNumber, showNumber)
}
// 获取某人指定好友的信息 如果有好友不存在,也返回错误
func (f *FriendDatabase) FindFriendsWithError(ctx context.Context, ownerUserID string, friendUserIDs []string) (friends []*relation.FriendModel, err error) {
friends, err = f.friend.FindFriends(ctx, ownerUserID, friendUserIDs)
if err != nil {
return
}
if len(friends) != len(friendUserIDs) {
err = constant.ErrRecordNotFound.Wrap()
}
return
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}