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255 lines
6.7 KiB
255 lines
6.7 KiB
3 years ago
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// Package grpcpool provides a pool of grpc clients
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package getcdv3
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import (
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"context"
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"errors"
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"sync"
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"time"
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"google.golang.org/grpc"
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)
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var (
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// ErrClosed is the error when the client pool is closed
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ErrClosed = errors.New("grpc pool: client pool is closed")
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// ErrTimeout is the error when the client pool timed out
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ErrTimeout = errors.New("grpc pool: client pool timed out")
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// ErrAlreadyClosed is the error when the client conn was already closed
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ErrAlreadyClosed = errors.New("grpc pool: the connection was already closed")
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// ErrFullPool is the error when the pool is already full
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ErrFullPool = errors.New("grpc pool: closing a ClientConn into a full pool")
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)
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// Factory is a function type creating a grpc client
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type Factory func(schema, etcdaddr, servicename string) (*grpc.ClientConn, error)
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// FactoryWithContext is a function type creating a grpc client
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// that accepts the context parameter that could be passed from
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// Get or NewWithContext method.
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type FactoryWithContext func(context.Context) (*grpc.ClientConn, error)
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// Pool is the grpc client pool
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type Pool struct {
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clients chan ClientConn
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factory FactoryWithContext
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idleTimeout time.Duration
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maxLifeDuration time.Duration
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mu sync.RWMutex
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}
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// ClientConn is the wrapper for a grpc client conn
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type ClientConn struct {
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*grpc.ClientConn
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pool *Pool
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timeUsed time.Time
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timeInitiated time.Time
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unhealthy bool
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}
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// New creates a new clients pool with the given initial and maximum capacity,
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// and the timeout for the idle clients. Returns an error if the initial
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// clients could not be created
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func New(factory Factory, schema, etcdaddr, servicename string, init, capacity int, idleTimeout time.Duration,
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maxLifeDuration ...time.Duration) (*Pool, error) {
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return NewWithContext(context.Background(), func(ctx context.Context) (*grpc.ClientConn, error) { return factory(schema, etcdaddr, servicename) },
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init, capacity, idleTimeout, maxLifeDuration...)
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}
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// NewWithContext creates a new clients pool with the given initial and maximum
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// capacity, and the timeout for the idle clients. The context parameter would
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// be passed to the factory method during initialization. Returns an error if the
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// initial clients could not be created.
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func NewWithContext(ctx context.Context, factory FactoryWithContext, init, capacity int, idleTimeout time.Duration,
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maxLifeDuration ...time.Duration) (*Pool, error) {
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if capacity <= 0 {
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capacity = 1
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}
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if init < 0 {
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init = 0
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}
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if init > capacity {
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init = capacity
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}
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p := &Pool{
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clients: make(chan ClientConn, capacity),
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factory: factory,
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idleTimeout: idleTimeout,
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}
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if len(maxLifeDuration) > 0 {
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p.maxLifeDuration = maxLifeDuration[0]
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}
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for i := 0; i < init; i++ {
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c, err := factory(ctx)
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if err != nil {
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return nil, err
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}
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p.clients <- ClientConn{
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ClientConn: c,
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pool: p,
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timeUsed: time.Now(),
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timeInitiated: time.Now(),
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}
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}
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// Fill the rest of the pool with empty clients
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for i := 0; i < capacity-init; i++ {
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p.clients <- ClientConn{
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pool: p,
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}
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}
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return p, nil
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}
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func (p *Pool) getClients() chan ClientConn {
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p.mu.RLock()
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defer p.mu.RUnlock()
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return p.clients
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}
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// Close empties the pool calling Close on all its clients.
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// You can call Close while there are outstanding clients.
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// The pool channel is then closed, and Get will not be allowed anymore
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func (p *Pool) Close() {
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p.mu.Lock()
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clients := p.clients
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p.clients = nil
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p.mu.Unlock()
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if clients == nil {
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return
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}
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close(clients)
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for client := range clients {
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if client.ClientConn == nil {
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continue
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}
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client.ClientConn.Close()
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}
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}
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// IsClosed returns true if the client pool is closed.
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func (p *Pool) IsClosed() bool {
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return p == nil || p.getClients() == nil
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}
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// Get will return the next available client. If capacity
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// has not been reached, it will create a new one using the factory. Otherwise,
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// it will wait till the next client becomes available or a timeout.
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// A timeout of 0 is an indefinite wait
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func (p *Pool) Get(ctx context.Context) (*ClientConn, error) {
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clients := p.getClients()
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if clients == nil {
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return nil, ErrClosed
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}
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wrapper := ClientConn{
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pool: p,
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}
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select {
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case wrapper = <-clients:
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// All good
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case <-ctx.Done():
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return nil, ErrTimeout // it would better returns ctx.Err()
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}
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// If the wrapper was idle too long, close the connection and create a new
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// one. It's safe to assume that there isn't any newer client as the client
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// we fetched is the first in the channel
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idleTimeout := p.idleTimeout
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if wrapper.ClientConn != nil && idleTimeout > 0 &&
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wrapper.timeUsed.Add(idleTimeout).Before(time.Now()) {
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wrapper.ClientConn.Close()
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wrapper.ClientConn = nil
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}
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var err error
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if wrapper.ClientConn == nil {
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wrapper.ClientConn, err = p.factory(ctx)
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if err != nil {
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// If there was an error, we want to put back a placeholder
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// client in the channel
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clients <- ClientConn{
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pool: p,
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}
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}
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// This is a new connection, reset its initiated time
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wrapper.timeInitiated = time.Now()
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}
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return &wrapper, err
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}
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// Unhealthy marks the client conn as unhealthy, so that the connection
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// gets reset when closed
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func (c *ClientConn) Unhealthy() {
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c.unhealthy = true
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}
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// Close returns a ClientConn to the pool. It is safe to call multiple time,
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// but will return an error after first time
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func (c *ClientConn) Close() error {
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if c == nil {
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return nil
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}
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if c.ClientConn == nil {
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return ErrAlreadyClosed
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}
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if c.pool.IsClosed() {
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return ErrClosed
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}
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// If the wrapper connection has become too old, we want to recycle it. To
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// clarify the logic: if the sum of the initialization time and the max
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// duration is before Now(), it means the initialization is so old adding
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// the maximum duration couldn't put in the future. This sum therefore
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// corresponds to the cut-off point: if it's in the future we still have
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// time, if it's in the past it's too old
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maxDuration := c.pool.maxLifeDuration
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if maxDuration > 0 && c.timeInitiated.Add(maxDuration).Before(time.Now()) {
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c.Unhealthy()
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}
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// We're cloning the wrapper so we can set ClientConn to nil in the one
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// used by the user
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wrapper := ClientConn{
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pool: c.pool,
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ClientConn: c.ClientConn,
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timeUsed: time.Now(),
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}
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if c.unhealthy {
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wrapper.ClientConn.Close()
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wrapper.ClientConn = nil
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} else {
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wrapper.timeInitiated = c.timeInitiated
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}
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select {
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case c.pool.clients <- wrapper:
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// All good
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default:
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return ErrFullPool
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}
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c.ClientConn = nil // Mark as closed
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return nil
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}
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// Capacity returns the capacity
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func (p *Pool) Capacity() int {
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if p.IsClosed() {
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return 0
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}
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return cap(p.clients)
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}
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// Available returns the number of currently unused clients
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func (p *Pool) Available() int {
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if p.IsClosed() {
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return 0
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}
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return len(p.clients)
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}
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