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const screens = document.querySelectorAll('.screen');
const choose_insect_btns = document.querySelectorAll('.choose-insect-btn');
const start_btn = document.getElementById('start-btn')
const game_container = document.getElementById('game-container')
const timeEl = document.getElementById('time')
const scoreEl = document.getElementById('score')
const message = document.getElementById('message')
let seconds = 0
let score = 0
let selected_insect = {}
start_btn.addEventListener('click', () => screens[0].classList.add('up'))
choose_insect_btns.forEach(btn => {
btn.addEventListener('click', () => {
const img = btn.querySelector('img')
const src = img.getAttribute('src')
const alt = img.getAttribute('alt')
selected_insect = { src, alt }
screens[1].classList.add('up')
setTimeout(createInsect, 1000)
startGame()
})
})
function startGame() {
setInterval(increaseTime, 1000)
}
function increaseTime() {
let m = Math.floor(seconds / 60)
let s = seconds % 60
m = m < 10 ? `0${m}` : m
s = s < 10 ? `0${s}` : s
timeEl.innerHTML = `Time: ${m}:${s}`
seconds++
}
function createInsect() {
const insect = document.createElement('div')
insect.classList.add('insect')
const { x, y } = getRandomLocation()
insect.style.top = `${y}px`
insect.style.left = `${x}px`
insect.innerHTML = `<img src="${selected_insect.src}" alt="${selected_insect.alt}" style="transform: rotate(${Math.random() * 360}deg)" />`
insect.addEventListener('click', catchInsect)
game_container.appendChild(insect)
}
function getRandomLocation() {
const width = window.innerWidth
const height = window.innerHeight
const x = Math.random() * (width - 200) + 100
const y = Math.random() * (height - 200) + 100
return { x, y }
}
function catchInsect() {
increaseScore()
this.classList.add('caught')
setTimeout(() => this.remove(), 2000)
addInsects()
}
function addInsects() {
setTimeout(createInsect, 1000)
setTimeout(createInsect, 1500)
}
function increaseScore() {
score++
if(score > 19) {
message.classList.add('visible')
}
scoreEl.innerHTML = `Score: ${score}`
}