const screens = document.querySelectorAll('.screen'); const choose_insect_btns = document.querySelectorAll('.choose-insect-btn'); const start_btn = document.getElementById('start-btn') const game_container = document.getElementById('game-container') const timeEl = document.getElementById('time') const scoreEl = document.getElementById('score') const message = document.getElementById('message') let seconds = 0 let score = 0 let selected_insect = {} start_btn.addEventListener('click', () => screens[0].classList.add('up')) choose_insect_btns.forEach(btn => { btn.addEventListener('click', () => { const img = btn.querySelector('img') const src = img.getAttribute('src') const alt = img.getAttribute('alt') selected_insect = { src, alt } screens[1].classList.add('up') setTimeout(createInsect, 1000) startGame() }) }) function startGame() { setInterval(increaseTime, 1000) } function increaseTime() { let m = Math.floor(seconds / 60) let s = seconds % 60 m = m < 10 ? `0${m}` : m s = s < 10 ? `0${s}` : s timeEl.innerHTML = `Time: ${m}:${s}` seconds++ } function createInsect() { const insect = document.createElement('div') insect.classList.add('insect') const { x, y } = getRandomLocation() insect.style.top = `${y}px` insect.style.left = `${x}px` insect.innerHTML = `${selected_insect.alt}` insect.addEventListener('click', catchInsect) game_container.appendChild(insect) } function getRandomLocation() { const width = window.innerWidth const height = window.innerHeight const x = Math.random() * (width - 200) + 100 const y = Math.random() * (height - 200) + 100 return { x, y } } function catchInsect() { increaseScore() this.classList.add('caught') setTimeout(() => this.remove(), 2000) addInsects() } function addInsects() { setTimeout(createInsect, 1000) setTimeout(createInsect, 1500) } function increaseScore() { score++ if(score > 19) { message.classList.add('visible') } scoreEl.innerHTML = `Score: ${score}` }