diff --git a/02_Day_Data_types/02_day_data_types.md b/02_Day_Data_types/02_day_data_types.md index e27d43d7..565a0246 100644 --- a/02_Day_Data_types/02_day_data_types.md +++ b/02_Day_Data_types/02_day_data_types.md @@ -51,18 +51,18 @@ In the previous section, we mentioned a little bit about data types. Data or values have data types. Data types describe the characteristics of data. Data types can be divided into two: 1. Primitive data types -2. Non-primitive data types(Object References) +2. Non-primitive data types (Object References) ### Primitive Data Types Primitive data types in JavaScript include: - 1. Numbers - Integers, floats - 2. Strings - Any data under single quote, double quote or backtick quote + 1. Numbers - integers, floats + 2. Strings - any data under single quote, double quote or backtick quote 3. Booleans - true or false value 4. Null - empty value or no value 5. Undefined - a declared variable without a value - 6. Symbol - A unique value that can be generated by Symbol constructor + 6. Symbol - a unique value that can be generated by Symbol constructor Non-primitive data types in JavaScript includes: @@ -70,7 +70,7 @@ Non-primitive data types in JavaScript includes: 2. Arrays Now, let us see what exactly primitive and non-primitive data types mean. -*Primitive* data types are immutable(non-modifiable) data types. Once a primitive data type is created we cannot modify it. +*Primitive* data types are immutable (non-modifiable) data types. Once a primitive data type is created we cannot modify it. **Example:** @@ -191,7 +191,7 @@ const PI = Math.PI console.log(PI) // 3.141592653589793 // Rounding to the closest number -// if above .5 up if less 0.5 down rounding +// Round up if above 0.5, round down if less than 0.5 console.log(Math.round(PI)) // 3 to round values to the nearest number @@ -235,12 +235,14 @@ console.log(Math.log(10)) // 2.302585092994046 console.log(Math.LN2) // 0.6931471805599453 console.log(Math.LN10) // 2.302585092994046 -// Trigonometry +// Trigonometry (the angle must be in radians) +// If you want to use degrees, you have to first convert it to radians +// Angle in radians = Angle in degrees x PI / 180 Math.sin(0) -Math.sin(60) +Math.sin(1.05) Math.cos(0) -Math.cos(60) +Math.cos(1.05) ``` #### Random Number Generator