# P3-Node筛选算法 ## 前言 在上一篇文档中,我们找到调度器筛选node的算法入口`pkg/scheduler/core/generic_scheduler.go:162` `Schedule()`方法 [p2-调度器框架](https://github.com/yinwenqin/kubeSourceCodeNote/blob/master/scheduler/Kubernetes源码学习-Scheduler-P2-调度器框架.md) 那么在本篇,由此`Schedule()`函数展开,看一看调度器的node筛选算法,优先级排序算法留作下一篇. ## 正文 ### 筛选算法入口 Schedule()的筛选算法核心是`findNodesThatFit()`方法 ,直接跳转过去: `pkg/scheduler/core/generic_scheduler.go:184` --> `pkg/scheduler/core/generic_scheduler.go:435` 下面注释划出重点,篇幅有限省略部分代码: ```go func (g *genericScheduler) findNodesThatFit(pod *v1.Pod, nodes []*v1.Node) ([]*v1.Node, FailedPredicateMap, error) { var filtered []*v1.Node failedPredicateMap := FailedPredicateMap{} if len(g.predicates) == 0 { filtered = nodes } else { allNodes := int32(g.cache.NodeTree().NumNodes()) // 筛选的node对象的数量,点击进去可查看详情,当集群规模小于100台时,全部检查,当集群大于100台时, // 检查指定比例的机器,若指定比例范围内都没有找到合适的node,则继续查找 numNodesToFind := g.numFeasibleNodesToFind(allNodes) ... // 省略 ctx, cancel := context.WithCancel(context.Background()) // 负责筛选节点的匿名函数主体,核心实现在于内部的podFitsOnNode函数 checkNode := func(i int) { nodeName := g.cache.NodeTree().Next() fits, failedPredicates, err := podFitsOnNode( pod, meta, g.nodeInfoSnapshot.NodeInfoMap[nodeName], g.predicates, g.schedulingQueue, g.alwaysCheckAllPredicates, ) if err != nil { predicateResultLock.Lock() errs[err.Error()]++ predicateResultLock.Unlock() return } if fits { length := atomic.AddInt32(&filteredLen, 1) if length > numNodesToFind { cancel() atomic.AddInt32(&filteredLen, -1) } else { filtered[length-1] = g.nodeInfoSnapshot.NodeInfoMap[nodeName].Node() } } else { predicateResultLock.Lock() failedPredicateMap[nodeName] = failedPredicates predicateResultLock.Unlock() } } // 标记一下这里,并发执行筛选,待会儿看看它的并发是怎么设计的 // Stops searching for more nodes once the configured number of feasible nodes // are found. workqueue.ParallelizeUntil(ctx, 16, int(allNodes), checkNode) // 调度器的扩展处理逻辑,如自定义的扩展筛选、优先级排序算法 if len(filtered) > 0 && len(g.extenders) != 0 { ... // 省略 } // 返回结果 return filtered, failedPredicateMap, nil } ``` 这里一眼就可以看出核心匿名函数内的主体是`podFitsOnNode()`,但是并不是直接执行`podFitsOnNode()`函数,而是又封装了一层函数,这个函数的作用是在外层使用`nodeName := g.cache.NodeTree().Next()`来获取要判断的node主体,传递给`podFitsOnNode()`函数,而后对`podFitsOnNode`函数执行返回的结果进行处理。着眼于其下的并发处理实现:`workqueue.ParallelizeUntil(ctx, 16, int(allNodes), checkNode)`,就可以理解这样封装的好处了,来看看并发实现的内部吧 ### 并发控制 `vendor/k8s.io/client-go/util/workqueue/parallelizer.go:38` ```go func ParallelizeUntil(ctx context.Context, workers, pieces int, doWorkPiece DoWorkPieceFunc) { var stop <-chan struct{} if ctx != nil { stop = ctx.Done() } toProcess := make(chan int, pieces) for i := 0; i < pieces; i++ { toProcess <- i } close(toProcess) if pieces < workers { workers = pieces } wg := sync.WaitGroup{} wg.Add(workers) for i := 0; i < workers; i++ { go func() { defer utilruntime.HandleCrash() defer wg.Done() for piece := range toProcess { select { case <-stop: return default: doWorkPiece(piece) } } }() } wg.Wait() } ``` **敲黑板记笔记**: ``` 1.chan struct{}是什么鬼? struct{}类型的chan,不占用内存,通常用作go协程之间传递信号,详情可参 考:https://dave.cheney.net/2014/03/25/the-empty-struct 2.ParallelizeUntil函数接收4个参数,分别是父协程上下文,max workers,task number,task执行函数,它启动 指定数量的worker协程,数量最大不超过max workers,共同完成指定数量(task number)的task,每个task执行指 定的执行函数。这意味着,ParallelizeUntil函数只负责并发的数量,而并发的对象主体,需要由task执行函数自行 获取。因此我们看到上面的checkNode匿名函数,内部通过nodeName := g.cache.NodeTree().Next()来获取task 的对象主体,g.cache.NodeTree()对象内部必然维护了一个指针,来获取当前task所需的对象主体。这里使用的并发粒度是以node为单位的. ParallelizeUntil()的这种实现方式,可以很好地将并发实现和具体功能实现解耦,因此只要功能实现内部处理好指针, 都可以复用ParallelizeUntil()函数来实现并发的控制。 ``` 来看看`checkNode()`内部是怎样获取每个子协程对应的node主体的: `pkg/scheduler/core/generic_scheduler.go:460 --> pkg/scheduler/internal/cache/node_tree.go:161` ![](http://mycloudn.wqyin.cn/zone.jpg) 可以看到,这里有一个zone的逻辑层级,这个层级仿佛没有见过,google了一番才了解了这个颇为冷门的功能:这是一个轻量级的支持集群联邦特性的实现,单个cluster可以属于多个zone,但这个功能目前只有GCE和AWS支持,且绝大多数的使用场景也用不到,可以说是颇为冷门。默认情况下,cluster只属于一个zone,可以理解为cluster和zone是同层级,因此后面见到有关zone相关的层级,我们直接越过它。有兴趣的朋友可以了解一下zone的概念: https://kubernetes.io/docs/setup/best-practices/multiple-zones/ 继续往下, `pkg/scheduler/internal/cache/node_tree.go:176` --> `pkg/scheduler/internal/cache/node_tree.go:47` ```go // nodeArray is a struct that has nodes that are in a zone. // We use a slice (as opposed to a set/map) to store the nodes because iterating over the nodes is // a lot more frequent than searching them by name. type nodeArray struct { nodes []string lastIndex int } func (na *nodeArray) next() (nodeName string, exhausted bool) { if len(na.nodes) == 0 { klog.Error("The nodeArray is empty. It should have been deleted from NodeTree.") return "", false } if na.lastIndex >= len(na.nodes) { return "", true } nodeName = na.nodes[na.lastIndex] na.lastIndex++ return nodeName, false } ``` 果然可以看到, nodeArray结构体内部维护了一个lastIndex指针来获取node,印证了上面的推测。 回到`pkg/scheduler/core/generic_scheduler.go:461`,正式进入`podFitsOnNode`内部: ```go func podFitsOnNode( pod *v1.Pod, meta predicates.PredicateMetadata, info *schedulernodeinfo.NodeInfo, predicateFuncs map[string]predicates.FitPredicate, queue internalqueue.SchedulingQueue, alwaysCheckAllPredicates bool, ) (bool, []predicates.PredicateFailureReason, error) { var failedPredicates []predicates.PredicateFailureReason podsAdded := false for i := 0; i < 2; i++ { metaToUse := meta nodeInfoToUse := info if i == 0 { podsAdded, metaToUse, nodeInfoToUse = addNominatedPods(pod, meta, info, queue) } else if !podsAdded || len(failedPredicates) != 0 { break } for _, predicateKey := range predicates.Ordering() { var ( fit bool reasons []predicates.PredicateFailureReason err error ) //TODO (yastij) : compute average predicate restrictiveness to export it as Prometheus metric if predicate, exist := predicateFuncs[predicateKey]; exist { fit, reasons, err = predicate(pod, metaToUse, nodeInfoToUse) if err != nil { return false, []predicates.PredicateFailureReason{}, err } ... // 省略 } } } return len(failedPredicates) == 0, failedPredicates, nil } ``` 注释和部分代码已省略,基于`podFitsOnNode`函数内的注释,来做一下说明: 1.通过指定`pod.spec.priority`,来为pod指定调度优先级的功能,在1.14版本已经正式GA,这里所有的调度相关功能都会考虑到pod优先级,因为优先级的原因,因此除了正常的Schedule调度动作外,还会有`Preempt`抢占调度的行为,这个`podFitsOnNode()`方法会被在这两个地方调用。 2.Schedule调度时,会取出当前node上所有已存在的pod,与被提名调度的pod进行优先级对比,取出所有优先级大于等于提名pod,将它们需求的资源加上提名pod所需求的资源,进行汇总,predicate筛选算法计算的时候,是基于这个汇总的结果来进行计算的。举个例子,`node A memory cap = 128Gi`,其上现承载有20个pod,其中10个pod的优先级大于等于提名pod,它们`sum(request.memory) = 100Gi`,若提名pod的`request.memory = 32Gi`, `(100+32) > 128`,因此筛选时会在内存选项失败返回**false**;若提名pod的`request.memory = 16Gi`,`(100+16) < 128`,则内存项筛选通过。那么剩下的优先级较低的10个pod就不考虑它们了吗,它们也要占用内存呀?处理方式是:如果它们占用内存造成node资源不足无法调度提名pod,则调度器会将它们剔出当前node,这即是`Preempt`抢占。Preempt抢占的说明会在后面的文章中补充. 3.对于每个提名pod,其调度过程会被重复执行1次,为什么需要重复执行呢?考虑到有一些场景下,会判断到pod之间的亲和力筛选策略,例如pod A对pod B有亲和性,这时它们一起调度到node上,但pod B此时实际并未完成调度启动,那么pod A的`inter-pod affinity predicates`一定会失败,因此,重复执行1次筛选过程是有必要的. 有了以上理解,我们接着看代码,图中已注释: ![](http://mycloudn.wqyin.cn/podFitsOnNode.jpg) 图中`pkg/scheduler/core/generic_scheduler.go:608`位置正式开始了逐个计算筛选算法,那么筛选方法、筛选方法顺序在哪里呢?在上一篇[P2-框架篇]([https://github.com/yinwenqin/kubeSourceCodeNote/blob/master/scheduler/P2-%E8%B0%83%E5%BA%A6%E5%99%A8%E6%A1%86%E6%9E%B6.md](https://github.com/yinwenqin/kubeSourceCodeNote/blob/master/scheduler/P2-调度器框架.md))中已经有讲过,默认调度算法都在`pkg/scheduler/algorithm/`路径下,我们接着往下看. ### Predicates Function 筛选算法相关的`key/func/ordering`,全部集中在`pkg/scheduler/algorithm/predicates/predicates.go`这个文件中 #### 筛选顺序 `pkg/scheduler/algorithm/predicates/predicates.go:142` ```go // 默认predicate顺序 var ( predicatesOrdering = []string{CheckNodeConditionPred, CheckNodeUnschedulablePred, GeneralPred, HostNamePred, PodFitsHostPortsPred, MatchNodeSelectorPred, PodFitsResourcesPred, NoDiskConflictPred, PodToleratesNodeTaintsPred, PodToleratesNodeNoExecuteTaintsPred, CheckNodeLabelPresencePred, CheckServiceAffinityPred, MaxEBSVolumeCountPred, MaxGCEPDVolumeCountPred, MaxCSIVolumeCountPred, MaxAzureDiskVolumeCountPred, MaxCinderVolumeCountPred, CheckVolumeBindingPred, NoVolumeZoneConflictPred, CheckNodeMemoryPressurePred, CheckNodePIDPressurePred, CheckNodeDiskPressurePred, MatchInterPodAffinityPred} ) ``` 官方的备注: [链接](https://github.com/kubernetes/community/blob/master/contributors/design-proposals/scheduling/predicates-ordering.md) ![](http://mycloudn.wqyin.cn/predicates.jpg) #### 筛选key ```go const ( // MatchInterPodAffinityPred defines the name of predicate MatchInterPodAffinity. MatchInterPodAffinityPred = "MatchInterPodAffinity" // CheckVolumeBindingPred defines the name of predicate CheckVolumeBinding. CheckVolumeBindingPred = "CheckVolumeBinding" // CheckNodeConditionPred defines the name of predicate CheckNodeCondition. CheckNodeConditionPred = "CheckNodeCondition" // GeneralPred defines the name of predicate GeneralPredicates. GeneralPred = "GeneralPredicates" // HostNamePred defines the name of predicate HostName. HostNamePred = "HostName" // PodFitsHostPortsPred defines the name of predicate PodFitsHostPorts. PodFitsHostPortsPred = "PodFitsHostPorts" // MatchNodeSelectorPred defines the name of predicate MatchNodeSelector. MatchNodeSelectorPred = "MatchNodeSelector" // PodFitsResourcesPred defines the name of predicate PodFitsResources. PodFitsResourcesPred = "PodFitsResources" // NoDiskConflictPred defines the name of predicate NoDiskConflict. NoDiskConflictPred = "NoDiskConflict" // PodToleratesNodeTaintsPred defines the name of predicate PodToleratesNodeTaints. PodToleratesNodeTaintsPred = "PodToleratesNodeTaints" // CheckNodeUnschedulablePred defines the name of predicate CheckNodeUnschedulablePredicate. CheckNodeUnschedulablePred = "CheckNodeUnschedulable" // PodToleratesNodeNoExecuteTaintsPred defines the name of predicate PodToleratesNodeNoExecuteTaints. PodToleratesNodeNoExecuteTaintsPred = "PodToleratesNodeNoExecuteTaints" // CheckNodeLabelPresencePred defines the name of predicate CheckNodeLabelPresence. CheckNodeLabelPresencePred = "CheckNodeLabelPresence" // CheckServiceAffinityPred defines the name of predicate checkServiceAffinity. CheckServiceAffinityPred = "CheckServiceAffinity" // MaxEBSVolumeCountPred defines the name of predicate MaxEBSVolumeCount. // DEPRECATED // All cloudprovider specific predicates are deprecated in favour of MaxCSIVolumeCountPred. MaxEBSVolumeCountPred = "MaxEBSVolumeCount" // MaxGCEPDVolumeCountPred defines the name of predicate MaxGCEPDVolumeCount. // DEPRECATED // All cloudprovider specific predicates are deprecated in favour of MaxCSIVolumeCountPred. MaxGCEPDVolumeCountPred = "MaxGCEPDVolumeCount" // MaxAzureDiskVolumeCountPred defines the name of predicate MaxAzureDiskVolumeCount. // DEPRECATED // All cloudprovider specific predicates are deprecated in favour of MaxCSIVolumeCountPred. MaxAzureDiskVolumeCountPred = "MaxAzureDiskVolumeCount" // MaxCinderVolumeCountPred defines the name of predicate MaxCinderDiskVolumeCount. // DEPRECATED // All cloudprovider specific predicates are deprecated in favour of MaxCSIVolumeCountPred. MaxCinderVolumeCountPred = "MaxCinderVolumeCount" // MaxCSIVolumeCountPred defines the predicate that decides how many CSI volumes should be attached MaxCSIVolumeCountPred = "MaxCSIVolumeCountPred" // NoVolumeZoneConflictPred defines the name of predicate NoVolumeZoneConflict. NoVolumeZoneConflictPred = "NoVolumeZoneConflict" // CheckNodeMemoryPressurePred defines the name of predicate CheckNodeMemoryPressure. CheckNodeMemoryPressurePred = "CheckNodeMemoryPressure" // CheckNodeDiskPressurePred defines the name of predicate CheckNodeDiskPressure. CheckNodeDiskPressurePred = "CheckNodeDiskPressure" // CheckNodePIDPressurePred defines the name of predicate CheckNodePIDPressure. CheckNodePIDPressurePred = "CheckNodePIDPressure" // DefaultMaxGCEPDVolumes defines the maximum number of PD Volumes for GCE // GCE instances can have up to 16 PD volumes attached. DefaultMaxGCEPDVolumes = 16 // DefaultMaxAzureDiskVolumes defines the maximum number of PD Volumes for Azure // Larger Azure VMs can actually have much more disks attached. // TODO We should determine the max based on VM size DefaultMaxAzureDiskVolumes = 16 // KubeMaxPDVols defines the maximum number of PD Volumes per kubelet KubeMaxPDVols = "KUBE_MAX_PD_VOLS" // EBSVolumeFilterType defines the filter name for EBSVolumeFilter. EBSVolumeFilterType = "EBS" // GCEPDVolumeFilterType defines the filter name for GCEPDVolumeFilter. GCEPDVolumeFilterType = "GCE" // AzureDiskVolumeFilterType defines the filter name for AzureDiskVolumeFilter. AzureDiskVolumeFilterType = "AzureDisk" // CinderVolumeFilterType defines the filter name for CinderVolumeFilter. CinderVolumeFilterType = "Cinder" ) ``` #### 筛选Function 每个`predicate key`对应的`function name`一般为`${KEY}Predicate`,function的内容其实都比较简单,不一一介绍了,自行查看,这里仅列举一个: `pkg/scheduler/algorithm/predicates/predicates.go:1567` ```go // CheckNodeMemoryPressurePredicate checks if a pod can be scheduled on a node // reporting memory pressure condition. func CheckNodeMemoryPressurePredicate(pod *v1.Pod, meta PredicateMetadata, nodeInfo *schedulernodeinfo.NodeInfo) (bool, []PredicateFailureReason, error) { var podBestEffort bool if predicateMeta, ok := meta.(*predicateMetadata); ok { podBestEffort = predicateMeta.podBestEffort } else { // We couldn't parse metadata - fallback to computing it. podBestEffort = isPodBestEffort(pod) } // pod is not BestEffort pod if !podBestEffort { return true, nil, nil } // check if node is under memory pressure if nodeInfo.MemoryPressureCondition() == v1.ConditionTrue { return false, []PredicateFailureReason{ErrNodeUnderMemoryPressure}, nil } return true, nil, nil } ``` 筛选算法过程到这里就已然清晰明了! ## 重点回顾 筛选算法代码中的几个不易理解的点(亮点?)圈出: - **node粒度的并发控制** - **基于优先级的pod资源总和归纳计算** - **筛选过程重复1次** 本篇调度器筛选算法篇到此结束,下一篇将学习调度器优先级排序的算法详情内容